Sunday, August 24, 2008

10 Rules for Branded Audio Logo Design

Back in 1986, I was a big fan of popular performance artists, such as Laurie Anderson and Pina Bausch. In like fashion I tried creating a multidisciplinary performance piece.

In the work I created I instructed a group of professionally trained dancers to improvise dance movement inspired by Brand Logos. Just how does one leverage kinesiology to communicate iconography? Can shapes be imbued with meaning? And isn't that essentially our intention whenever we create something we identify as 'branded'?

How would you, for instance, assimilate the following designs into your own body and then attempt to express them with abstract gesture and movement?


The dancers not only attempted the task, they results were both informative and spectacularly entertaining, and the process certainly contributed to my understanding of non-verbal messaging.

In like fashion,  it occurred to me that it would also be a fun exercise if I applied a set of Graphic Design rules towards the creation of a musical or otherwise sonic work.

I suggest you try this yourself: schedule some 'playtime' and then experiment designing an audio logo using these tried and true suggestions for composing a Logo Design.

A cursory search online turned up these recommendations:

1. Avoid going overboard in attempting uniqueness
2. Use few colors, limited colors, spot colors
3. Avoid gradients (smooth color transitions) as a distinguishing feature
4. Produce alternatives for different contexts
5. Design using vector graphics, so the logo can be resized without loss of fidelity
6. Be aware of design or trademark infringements
7. Include guidelines on the position on a page and white space around the logo for consistent application across a variety of media (a.k.a. brand standard manual)
8. Do not use a specific choice clip-art as a distinguishing feature
9. Do not use the face of a (living) person
10. Do not use photography or complex imagery as it reduces the instant recognition a logo demands


Below, I've modified the above rules so that they directly apply to sound artists:

When designing (or commissioning) a music or sound design logo:

1. Avoid going overboard in attempting uniqueness
2. Use few harmonic colors.
3. Avoid smooth transitions as a distinguishing feature
4. Produce alternatives for different contexts
5. Design for scalability, using melody, so the logo can be rearranged in various genres
6. Be aware of copyright infringements
7. Include guidelines on the placement of the audio logo if it is to be incorporated into other musical works, for consistent application across a variety of media (a.k.a. create an audio brand standard manual)
8. Do not use naked samples as a distinguishing feature (i.e., don't use stock sounds: create your own. Or modify samples so that they uniquely identify the product, service or experience –and/or brand attributes– you've chosen to translate into sound)
9. Do not quote the musical/sonic work of another (living) person (Be original)
10. Do not use lengthy phrases or complex harmonies as it reduces the instant recognition a logo demands (you're designing logo, not composing a song cycle, so keep it under five seconds long)

* * *

OK, you don't want to make this your audio bible, but I think there's something to be learned from this little exercise.

* * *

Like this topic? Related Articles from the Critical Noise Archive:

It's a Cut and Paste World (October 07, 2007)
Six Requirements for Sonic Logos (August 10, 2007)
When Marketers HEAR Double (December 01, 2006)

Saturday, August 23, 2008

Music By Design

In several previous posts to the Critical Noise Aural Intelligence Blog, I suggested that previously disparate if related skill sets respectively belonging to composers, engineers, musicians and sound designers were merging –had merged in many instances, especially in commercial audio production– producing a new kind of unified creative professional I labeled a Music Designer.

More recently I suggested that Music Designers consider trends and recommendations identified by AIGA, 'the oldest and largest membership association for design professionals', with the purpose that such information is applicable to our own craft.

Commercial music production and commercial design have always shared similarities, but perhaps more so now than ever.

In the past separate artistic pursuits (illustrator, painter, pianist, engineer, et al) required widely diverse tools and skill sets. Today all parties increasingly share the common method of applying mouse clicks to a similarly conceived Graphical User Interface (GUI) canvas.

The medium, be it light or sound, has become almost incidental. Meanwhile, Art and Artist, bound by a common digital ancestor, and sharing the same design language, have evolved into a single medium.

It may even be an error to continue to think of a GUI as only an interface, when it too may have evolved, from a mere desktop metaphor into a medium itself (GUM).

Certainly there are still illustrators and there are still composers, but others from both groups –sharing the same or similarly conceived tool kits– increasingly identify themselves as simply Digital Artisans without necessarily feeling it too important to distinguish or limit the exact nature their craft, lest they imply any self imposed sensory boundary to the array of communication abilities they potentially wield.

So of course the process has changed the way I think about music. For one, when discussing a modern score I think I probably use the word 'construction' now, more often than I do the word 'composition'.

It sounds a bit like a B-Horror flick, but it's really not too far from the truth when I claim Computers Have Changed My Brain!!!

Ha.

Whether or not it's because I myself come from a design oriented family (both parents were photographers and painters, my father an engineer, and my sister a commercial artist), or because I began using computers for my own creative pursuits back in the early eighties, I have long applied graphic design protocols to music as a regular matter of course. Even limited use of digital tools, let alone mastery, give one with the feeling that the difference between sound and light (as application mediums) is minimal.

Thirty years after first programming my first musical scores and twenty since I first began experimenting with digital imagery, I experience little difference using a Digital Audio Workstation to manipulate audio –and a graphic program, such as the Adobe Photoshop, to process images. And I'm not alone in this experience. In recent years, say, in the last decade or so, I've met more and more musicians and composers who share my perspective.

It's not simply that all the music programs warrant the use of a graphic interface, but rather that they force us to think about about making music as at least a partly visual experience –changing the way we think– even in comparison to the notation of scores by hand with pencil and paper. So, that even when we do compose with pencil and paper, our experience with GUI enabled composition continues to influence our perspective, our methodology, the way we see and hear things.

Creating images and creating music has never been so much alike as it is today. No, I don't (yet) use my ears when modifying images, but (especially when I sit down in front of a computer) I certainly use my eyes in support of design projects, whether visual or sonic in nature.

* * *

Click on any link below to read all the articles in the six-part series detailing the changing relationship between Traditional Music Composition and Modern Music Production:

EVOLUTION OF THE MUSIC DESIGNER

Part 1: Top Down, Center Out and Bottoms Up
Part 2: Top Down Music Composition
Part 3: Bottom Up Audio Production
Part 4: Film Composer, Sound Maker or Music Designer?
Part 5: Songwriter Vs. Song Designer
Part 6: Music By Design

Like this topic? Related Articles from the Critical Noise Archive:

It's a Cut and Paste World (October 07, 2007)
Six Requirements for Sonic Logos (August 10, 2007)
When Marketers HEAR Double (December 01, 2006)

Thursday, August 21, 2008

Six Trends Shaping the Music Designer of 2015

As noted in an earlier post, AIGA, 'the oldest and largest membership association for design professionals', in partnership with ADOBE, conducted a broad Industry survey among 2,500 of its members, in order to anticipate future demands on the profession.

Among the results of this exercise, an enhanced redefinition of the design profession was presented, taking into account current trends, with one purpose in mind being to inform design education professionals of possible additions to the syllabus. Designer of 2015 Competencies presented thirteen 'essential competencies' for consideration by the profession.

If you landed on this post via a search engine result, I presented those thirteen core competencies here on a previous Critical Noise Aural Intelligence Blog entry for consideration by readers, arguing such competencies are applicable to our own profession, on the premise that whether they be producers, composers or beat makers, Commercial Sound Artists are designers with but a degree of difference.

You can read that post here: Music Designer of 2015

Or

Visit AIGA's original article here: AIGA Designer of 2015 Competencies

* * *

How did AIGA arrive at these core competencies? One thing they did was examine six trends currently influencing the design profession, and which its members anticipate will continue to do so over the next seven or eight years.

As I did with AIGA's recommendations, I'm reproducing (a condensed version of) the six trends here, for consideration by Critical Noise readers, as such trends undoubtedly also have a bearing on our industry.

AIGA's analysts note:

"These trends define design’s role in a much broader, strategic context than its roots: the making of things and beautiful things. Although that remains an important contribution, they will be a manifestation of a solution that may involve many different forms, including intangibles such as strategy and experiences."

As you read through the six trends, be sure to replace the word 'designer' with 'music designer' or 'composer' –or with whatever sound related professional title you present your self with, although regular readers to this blog already know I've previously suggested another trend, suggesting a subtle shift from the current Music and EFX model (i.e. composer or sound designer) towards a unified Music Designer paradigm (Evolution of the Music Designer).

Without further ado–

(MUSIC) DESIGNER OF 2015 TRENDS

1. Wide and deep: meta-disciplinary study and practice

Designers must be able to draw on experience and knowledge from a broad range of disciplines, including the social sciences and humanities, in order to solve problems in a global, competitive market of products and ideas.

2. Expanded scope: scale and complexity of design problems

Designers must address scale and complexity at the systems level, even when designing individual components, and meet the growing need for anticipation of problem and solution rather than solving known problems.

3. Targeted messages: a narrow definition of audiences

Messaging will shift from mass communication to more narrow definitions of audiences (special interest design), requiring designers to understand both differences and likenesses in audiences and the growing need for reconciliation of tension between globalization and cultural identity.

4. Break through: an attention economy

Attention is the scarce resource in the information age, and the attention economy involves communication design, information design, experience design and service design.

The trend toward an “attention economy” encourages discussion of what is currently driving clients’ conception of form, the attraction of business to design and the problems of designing for a market that values the short term “grab”.

5. Sharing experiences: a co-creation model

Designers must change their idea of customers/users to co-creators (mass customization) to coincide with the rise in transparency of personal and professional lives (social networking, blogging, etc.).

6. Responsible outcomes: focusing on sustainability

Designers must recognize that the pursuit of excellence involves focusing clearly on human-centered design in an era of increasingly limited resources, in which appropriateness is defined by careful and necessary use of resources, simplicity, avoidance of the extraneous and sensitivity to human conditions.

* * *

To read the AIGA article in its full, original form, visit: Designer of 2015 Trends


* * *

Click on any link below to read all the articles in the four-part August 2008 MUSIC DESIGN 2015 series exploring the similarities between Modern Audio Production and Graphic Design:

Part 1: Defining the Music Designer of 2015
Part 2: Six Trends Shaping the Music Designer of 2015
Part 3: Music By Design
Part 4: 10 Rules for Branded Audio Logo Design

Like this topic? Related Articles from the Critical Noise Archive:

It's a Cut and Paste World (October 07, 2007)
Six Requirements for Sonic Logos (August 10, 2007)
When Marketers HEAR Double (December 01, 2006)

Wednesday, August 20, 2008

Defining the Music Designer of 2015

Earlier in 2008, AIGA, 'the oldest and largest membership association for design professionals', in partnership with ADOBE, presented the results of a broad Industry survey. In the preamble representatives of the organization note:

"For several years it has been apparent that design studios and corporate departments have been looking for a new kind of designer, one that has traditional skills and yet a much broader perspective on problem solving."

Richard Grefé
, Executive Director of AIGA, writes (in a related article: 2015: A Design Odyssey):

"Although no one can predict the future, we must prepare for it. Knowing that there are tectonic shifts occurring in the sociological, technological and geographical environments in which designers create their paths, we can begin to formulate a picture. In even the near term, just eight years from now, what will the profession look like—and how do we equip the next protégés and ourselves for this experience? More specifically, who will be the designers of 2015?"

The initial results of this exercise, represents the distilled opinion of 2,500 selected AIGA members. What follows is thirteen core competencies "that will be needed, in various combinations, by tomorrow’s designer".

Of course, Commercial Sound Artists are designers, too.

Absolutely.

Therefore, I thought it would be interesting to reproduce the AIGA/ADOBE recommendations here on the Critical Noise Aural Intelligence Blog. As you read the quoted text below, consider how these recommendations might be applied to our own craft as Audio Designers (be it producer, composer, sound designer, DJ, guitar god with stomp box, etc).

DEFINING THE (MUSIC) DESIGNER OF 2015

1. Ability to create and develop visual response to communication problems, including understanding of hierarchy, typography, aesthetics, composition and construction of meaningful images†

2. Ability to solve communication problems including identifying the problem, researching, analysis, solution generating, prototyping, user testing and outcome evaluation

3. Broad understanding of issues related to the cognitive, social, cultural, technological and economic contexts for design

4. Ability to respond to audience contexts recognizing physical, cognitive, cultural and social human factors that shape design decisions

5. Understanding of and ability to utilize tools and technology

6. Ability to be flexible, nimble and dynamic in practice

7. Management and communication skills necessary to function productively in large interdisciplinary teams and “flat” organizational structures

8. Understanding of how systems behave and aspects that contribute to sustainable products, strategies and practices

9. Ability to construct verbal arguments for solutions that address diverse users/audiences; lifespan issues; and business/organizational operations

10. Ability to work in a global environment with understanding of cultural preservation

11. Ability to collaborate productively in large interdisciplinary teams

12. Understanding of ethics in practice

13. Understanding of nested items including cause and effect; ability to develop project evaluation criteria that account for audience and context


* * *

In the comments to the original AIGA post, a Zach Bruno replies via the comments (Wed Aug 13, 2008) with this interesting offering:

"...To me, a true 'Designer' with a capital D is quite simply, a director of change, since that is what we do. We /alter/clarify/define things."

How might composers, producers and other 'Music Designers' present ourselves as directors (or agents) of change?

No doubt it is often in our domain to "alter/clarify/define things".

* * *

† Also, regarding recommendation #1, I might change three words (to suit the purposes of a Music Designer). Instead of 'visual', I would of course say 'aural'. Instead of 'typography' I might substitute 'memes'. And instead of 'images' I might suggest 'soundscapes', so that the final version reads:

1. Ability to create and develop aural response to communication problems, including understanding of hierarchy, memes, aesthetics, composition and construction of meaningful soundscapes.

What do you think? Comments welcome!

* * *

To read the article in its original form, visit: AIGA Designer of 2015 Competencies

* * *

Click on any link below to read all the articles in the four-part August 2008 MUSIC DESIGN 2015 series exploring the similarities between Modern Audio Production and Graphic Design:

Part 1: Defining the Music Designer of 2015
Part 2: Six Trends Shaping the Music Designer of 2015
Part 3: Music By Design
Part 4: 10 Rules for Branded Audio Logo Design

Like this topic? Related Articles from the Critical Noise Archive:

It's a Cut and Paste World (October 07, 2007)
Six Requirements for Sonic Logos (August 10, 2007)
When Marketers HEAR Double (December 01, 2006)

Sunday, August 10, 2008

New Music Deals, No Record Label needed

On a well known music industry forum, one member asked for advice on how to structure a deal between an upcoming band and a potential sponsor. I thought I would post my own suggestion, as well as that of others, for the benefit of readers to this blog, who like me have long considered the future of ROCK BRANDS.

Without further ado:

'Cicada' posted the following scenario on The Velvet Rope:

"There was previous discussion here of the benefits of seeking out marketers to underwrite bands. Look at the Bacardi deal with Groove Armada. The company pays a fee that covers all costs associated with extensive use of the band's music in their advertising campaign and uses the band to play live events and in many other ways to promote their product. It's a great alternative for the band. They get paid, lots of promotion, don't have to worry about sales and it's a non-exclusive agreement so the band benefits from all of the promotion.

But what if you're not dealing with Bacardi, Red Bull, Nike or some other huge corporation with very deep pockets? What would you expect to get paid for a similar deal that is on a much smaller scale? How much do you think this deal is worth?

Scenario:

An 'up and coming' COMPANY, with corporate sponsors coming on board soon, wants to use XBAND's music for an all-in promotion deal. Their promotional area is online and in the Midwest. Keep in mind, it's a sort of "get in on the ground floor" type of deal, where they don't have the mega-funding yet that they expect to have over the next few years. So the pricing should reflect XBAND's desire to build a relationship with COMPANY. The COMPANY deals with sports marketing, the deal will likely include...

• Covering costs for XBAND to play at several events
• Pressing and distribution of 5K copies/ 3 song Promotional CD

Those 3 songs used extensively in...
• Online / Web advertising with COMPANY's website
• Promotional videos for COMPANY
• Free downloads and give-aways offered to promote COMPANY
• Ringtones
• Other promotional use of XBAND's name and likeness
• It's a non-exclusive use

ALSO:

The company is gathering corporate sponsors, building a website, doing a soft launch this year with continued and greater promotions into 2009 culminating in events that are projected to have 40,000 attendees (by 2010). But that's all projected, right now they are limited in what they can spend to develop a relationship with the band. They approached the band, they like the idea of building a sponsorship relationship. Band's name and image, 3 songs, used in website, internet promotions, company videos, cable TV productions, Free downloads, CD give-aways, ring-tones, the band will piggy-back and be included in their promotions as well as perform at several events.

The band has some small recognition in this region with a very big top 10 commercial radio hit last year in one of the major cities in their market and a distribution deal with a major retailer that covers their market and included LOTS promotion (band blurb/photo featured in 7 million circular ads, TV appearances with local FOX affiliate). The band does well in the club circuit here, has headlined a festival (4,000 people) and has had guarantees with colleges of $1000-$1,600 and corporate events for $2,000.

How much is that deal worth? What should the band be looking for? How about a dollar figure range? Remember, this isn't HUGE money yet. But it's not small potatoes either. More like almost medium potatoes. Your thoughts?"

A member logged on as MusicMBA suggested:

"Depending on the regional popularity of the artist (maybe measured by their guarantees in local clubs?) I would look for something in the $50,000 - $100,000 range".

Another contributor, QueenSheDevilCow, cautioned:

"I cannot think of a single case where a corporate sponsorship did not make a band seem cheapened, with the possible exception of sponsorships by companies that produce quality music gear. But, it's not the band's image that I am worried about, it's the chilling effect that this would have on music itself.

Record labels are filled with the reprobate of the Earth, but they are primarily MUSIC companies who live and die based on the success of their music, not the success of their bar soaps, cell phones, apparel, beverages, etc".


Okay, my own reply:

"On the other hand, advertising creatives these days appear to demonstrate greater acceptance for a wider variety of music than their major label brethren.

I can't speak to the variety of corporate sponsorship packages out there, but anyone who has turned on the TV at least once in the last decade can see any number of marketing campaigns that appear mutually positive for both musical artist and advertiser (Sting & Jaguar, for one early example).

As we move into the future, the best active sponsorships will resemble collaborative development deals. Ideally, sponsors won't make you be or do anything you're not. Rather, you'll choose each other because the relationship makes sense. Athletes seem to make it work, why can't artists?

Personally, I would start to arrive at a fee by beginning to think in terms of what the contract is going to look like.

Maybe something like this:

EVENTS:

a) If XCORP books XBAND for specific events delineated at the time of execution of contract: XCORP Provides XBAND $1,500 + Hotel, Air, Ground, Meals & backline requirements per event. (NUMBER OF EVENTS x 1.5K)

b) For XCORP sponsored events beyond the limit of the contract: XCORP Provides XBAND $2,000 + Hotel, Air, Ground, Meals & backline requirements per event.

c) In lieu of sponsoring specific dates, XCORP instead only options to display XCORP signage at TBD number of dates independently booked by XBAND (except for private dates):
FEE: $500 per event.

Additionally, XCORP will be responsible for securing signage and installing its display at each such event, at no cost to XBAND.

Artist's presence at promotional events or live performances of any kind is not guaranteed without the prior written consent of the ARTIST or ARTIST’S Manager.

Signage is not guaranteed for dates already booked by XBAND. XBAND will provide option to XCORP on a gig-by-gig basis as new dates are considered.

In any event, all arrangements shall be made through ARTIST’S Manager TBD weeks/months in advance.

* * *

2. PROMOTIONAL CD – OPTION A: CO-BRANDED CD

a) XBAND grants XCORP the right to produce 5000 units of a CO-BRANDED promotional CD containing 3 songs provided by XBAND (and only these three songs) and selected by mutual agreement by XBAND and XCORP. No other artists to be represented on CD.

XCORP provides at no cost to XBAND: mastering, design, production, manufacture and distribution of Promotional CD.

XBAND grants XCORP the right to design CD to reflect goals of XCORP marketing strategy.

XCORP provides that final approval of design and copy of said product shall be by mutual agreement of all signatories to the contract.

Song selection subject to mutual agreement.

MASTERING:

Songs to be pre-recorded and delivered by XBAND.
Mastering must be provided by XCORP at no cost to XBAND.
XBAND retains option of having representative present at mastering session.

OR

Mastering to be provided by XBAND, for a fee to be determined by both XBAND and XCORP, and reimbursed by XCORP,with any costs above said fee to be responsibility of XBAND.

XBAND grants XCORP option of having representative present at mastering session.

FEE: $9,000 – $15,000 (not including mastering)


PROMOTIONAL CD – OPTION B: XBAND CD w/GUARANTEED SALES

b) Alternately, XBAND produces 3-song promo CD at no cost to XCORP. XCORP guarantees to purchase 5000 copies of XBAND CD at a reduced rate of $3 per unit.

Additionally, XBAND grants XCORP right to apply stickers to CD for the purposes of co-branding (at no cost to XBAND).

Cost of design and application of Stickers during manufacture process to be provided to XBAND at time of production.
FEE: $0
SALES GUARANTEE: $15,000

In either case, regardless of FEE or GUARANTEE, XCORP agrees to return undistributed copies to XBAND at end of term, and at no cost to XBAND.

* * *

3. Use of Band Name, Image and Association:
If applicable: FEE: $TBD

* * *

4. MUSIC LICENSE: 3 songs (same 3 songs as on CD. Original usage)
Usage as follows:
– Unlimited streaming on XCORP website.
– Unlimited usage in non-broadcast promotional videos for XCORP.
TERM: 12 mos.
FEE: $3,000–$6,000

5. MUSIC LICENSE: 3 songs (same 3 songs/additional usage)
Usage as follows:
– Unlimited use in XCORP advertising campaigns, worldwide, in all media.
– Unlimited usage in cable TV productions
TERM: 12 mos.
FEE: $6,000–12,000

6. FREE DOWNLOADS: 3 songs (same 3 songs/additional usage)

CHOOSE ONE:

XBAND grants XCORP right to distribute up to 1500 total downloads –in any combination– of the same three songs covered elsewhere in this agreement, after which XCORP will have the option to renew.
TERM: 12 mos.
FEE: $375–$1,500

OR

XBAND grants XCORP right to distribute unlimited downloads of the same three songs covered elsewhere in this agreement, for a term of 12 months.
TERM: 12 mos.
FEE: $1,500–$3,000

OR

$1 per download


7. RINGTONES

Ringtones to be produced under the supervision of XBAND by vendor of XBAND's choosing, at no cost to XBAND for non-exclusive distribution by XCORP. Vendor to be paid directly by XCORP, or by XBAND and reimbursed by XCORP pending approval of estimate provided by vendor.
FEE: 0$

* * *

The above is for illustrative purposes only. Not a lawyer, don't pretend to play one either, so I would hesitate to use the preceding as a boilerplate. Nevertheless, I've worn the Head of Production hat for three notable music production companies, and therefore possess considerable experience engaging in my own fair share of contract negotiation (with legal teams representing Fortune 400 advertisers and behemoth entertainment companies). More recently, I've gained experience as consultant to artist/talent management on a variety of similar matters. I hope this post provides at least food for thought for any aspiring Rock Brand new to such matters, but only use the language submitted here at your own discretion.

Sunday, August 03, 2008

Do Jingles Work?

Do Jingles Work?

In July's Business-Standard, Seema Sindhu asked Indian advertisers if Jingles work (Do signature tunes for brands work?)

The power of the jingle is not just immediate aural stimulation –ear candy– but it's ability to continue stimulating the inner workings of our minds long after the commercial has ended and even after we've turned the television or radio off. In this respect, a good jingle can be measured by it's potential to work as Ear Worm, i.e. little tunes that get stuck in your mind.

The Wikipedia definition of Ear Worm provides us with this amusing example:

A Calvin And Hobbes strip had Calvin's dad getting up from an armchair and pausing vacantly, before asking his wife, "Why is it that I can recall a cigarette ad jingle from 25 years ago, but I can't remember what I just got up to do?"

Good jingles have such infectious melodies that they bounce around our brain and even drive us a bit mad. Even when we think we've finally purged them from memory, they emerge as we stroll down the supermarket aisle or whenever we consider a purchase.

I for one can't buy a 7-Up without thinking that "It's an Up thing".

Kudos to Mary Wood of Frisbie Music and Clifford Lane for managing to make the same indelible impression on my brain (with that 1996 jingle) as Bach and the Beatles.

Sindhu writes that jingles are making a comeback with South Asian companies like Bajaj, Titan, Kingfisher, Nirma and Airtel –all of whom he notes are using their old jingles in new campaigns.

The difference between today, and say, the mid twentieth century –arguably the golden age for jingles (and pop music in general)– is as Prasoon Joshi, executive chairman (India) and regional executive creative director (Asia Pacific), McCann-Erickson, says:

"Today, the entertainment quotient in life has gone up. TV, films, online, ringtones, the options are endless. The shelf life of a campaign or an ad has gone down. The ‘melodious' tune, be it in films or ads, which takes its time to gently make way to your heart is a rarity for these reasons."
When jingles do make an impression though, it's not simply because their melodies are memorable, but because they serve to deliver products and services which we actually find useful in our lives.

Bobby Pawar, chief creative officer, Mudra group, says:

"Audio signatures, such as Titan's Mozart score or Airtel's tune composed by AR Rahman..." don't just sing the virtues of their respective products, but are "...also driven by a strong idea..."

Whatever you think of jingles –and some people write them off as cheesy artifacts that have no place in contemporary advertising– jingles continue to have enormous potential as tools to cultivate relationships between brands and consumers.

–Not to mention between Bands and Fans: What's a ringtone anyway, but a jingle for a recording artist's hit single, or even their entire catalog?

It may seem we hear little of jingles these days, but the truth is they never went away. More often than not, advertisers get them ready made from pop stars, in the way of licensed tracks, instead of commissioning wholly new tunes from composers.

A lot of creative people on both sides of the arrangement think this trend is mutually beneficial, and it can be. There's nothing wrong with providing new revenue streams for bands –or brands.

The downside is strictly for those who compartmentalize the arts as either Fine or Commercial. Any marriage of media diminishes the power of its component parts, often transforming any isolated visual into a 'frame' and any song into, quite simply, well, a jingle.

Wednesday, July 30, 2008

To Brand or Not to Brand?

In the January 2008 New York Time article Exploiting Sound, Exploring Silence by Dennis Lim, the author describes the artful dynamic between sound and silence in Joel and Ethan Coen’s film, 'No Country for Old Men'.

Lim notes that the film's abundant vacant audio space never draws attention to itself. On the contrary, the deft use of silence compels audiences to listen more closely.

It's interesting that such specific focus is not achieved through the power of music, but via the power of silence, –and in the process, Lim notes:

"...this unnervingly quiet movie has had the effect of calling attention to an underappreciated aspect of filmmaking: the use of sound."

In the six-part July 2008 UNBRANDED series detailing the relationship between Sonic Branding and Black Noise (Silence), the Critical Noise Blog argues if Music Designers (and their clients) are willing to assume the risk, the power of effective silence can be applied to a variety of communication, environment and marketing platforms.

Click on any link below to read the entire series:

TO BRAND OR NOT TO BRAND?

That is the Question.

Part 1: Non Branding For The Best Branders
Part 2: Sonic Branding or Silent Branding?
Part 3: Websites and Sonic Branding
Part 4: The Sonification of Everything
Part 5: Silence Please, for the Soundtracks of Our Lives
Part 6: Black Noise Branding

Tuesday, July 29, 2008

Black Noise Branding

I'd like to introduce a new concept I've been thinking a lot about for some time now, which I call BLACK NOISE BRANDING.

As Invisible Branding is to Design strategy, Black Noise Branding is to Sonic Branding, –not polar opposites, but complimentary concepts capable of full integration.

FYI: "Invisible Branding refers to those stakeholder touchpoints that have little or no visual presence in the market". Such 'invisible' touchpoints include vision, relationships, training and strategy (Invisible Branding by Josh Levine, Steal this Idea).

At first, Active Noise Control and Black Noise Branding appear to be identical tasks, but they are actually quite different.

BLACK NOISE SHAPES ACOUSTIC ECOLOGY


Active Noise Control implies the exclusive elimination of nuisance sound. In contrast, Black Noise Branding implies a positive effort to shape a given acoustic ecology by creating deliberate (though possibly random in execution) intervals of Silence. The result does not produce a vacuum, but rather an opportunity for audiences, users and consumers to listen, contribute and arguably co-create –or at the very least, co-habitate the space.

If it's Silent, then why is it called Black Noise Branding?

Silence is sometimes referred to as Black Noise.

In our case, the Silence is not happenstance, but deliberately shaped within a given Acoustic Ecology, and therefore designed.

You don't need to possess synesthesia in order to know that sound comes in all sorts of colors. And anyone who owns a synthesizer probably knows the difference between White Noise and Pink Noise. In fact, noise comes in many (formally and informally) designated colors, including: Red, Blue, Brown, Violet and Gray.

That Silence might be designated Black Noise –or noise, at all– may make little sense at first until one realizes that Silence is generally relative, rarely absolute. A hushed street or garden, for instance, become all but that when you actually stop to listen. Suddenly, what might have initially seemed a dull Acoustic Ecology starts to hum and buzz with with all sorts of natural, ambient sound.

BLACK NOISE HEIGHTENS AWARENESS

John Cage made effective use of silence with his popular avant-garde work 4'33". By 'popular', I don't mean that a lot of people like it; I mean a lot of people have heard about the work, and once aware of it, have a strong opinion about it (regardless of whether or not they've personally experienced its effect).

However, if you're unfamiliar with the work, all you need to know is that in the manuscript, Cage directs the performers to make no sound at all. Instead the musician or musicians sit quietly for the entire prescribed term: four minutes and thirty-three seconds.

Most audience members describe the result as an uncomfortably long period of silence (and thank God when it's over).

The surface of the moon would actually provide a silent venue, but here on Earth, the result is Black Noise.

The interesting thing is, many audience members find themselves captivated by 4'33" –and no one forgets it easily, probably because Cage has made his audience co-creators of the final experience.

Black Noise isn't defined by absolute silence but rather by relative quiet interrupted with random spikes of ambient sound. In the case of the Cage piece, the shuffle of programs and feet, miscellaneous coughs, the leakage of outside traffic and weather, and all manner of sound for as far as the ear can hear –all become transitional audio components of the work, even if they only exist in the ever-changing and fast-fading present moment (if the 'performance' is not recorded).

4'33" works precisely because what Cage has done is framed these few minutes upon the premise that a formal work is, in fact, in progress. And audience members don't actually experience silence. Instead they are sort of tricked into a heightened sense of awareness, which leads to an almost compulsive act of sustained listening to (and for) any and all sounds that manage to leak into the room and which suddenly serve to fill an increasingly less and less silent space.

Half the controversy surrounding the work is not that silence is presented as music, but that when audiences finally open their ears to LISTEN, they come away amazed to learn that most of the time they're not really focused –that sighs and honks and and hums and buzzes whirl about them all the time, if only they would tune in from time to time, they might notice it. For a little while, for 4'33" to be precise, they suddenly do.

4'33" provides additional interest for us in the knowledge that like sound, (relative) silence' can also captivate an entire room of individuals, perhaps even as readily as a graphic. Attention is gained not by a flashy image or well designed logo –but, really, the opposite of all that: Deliberately framed Black Noise.

BLACK NOISE CREATES ANTICIPATION

Supporting this concept is the premise that absence of external sensory stimuli invites internal stimuli, such as anticipation or an awareness of self.

In the Benita Raphan documentary on Polaroid inventor Edwin Land, the film maker makes a strong point that indeed, Absence is Stronger Than Presence (1996), as easily demonstrated throughout the Twentieth Century by the sheer excitement garnered by even one undeveloped negative. Interestingly, excitement is experienced not after the film has developed, but before it's developed, or while it's developing.

BLACK NOISE INVITES CONTRIBUTION

If I look for another current, successful example of Black Noise Branding in action, the first thing I think of is the GOOGLE home page.

Note, Black Noise is metaphorical for our purposes, and can imply absence of Audio, Image or any other sensory data.

In contrast to Invisible Branding, which implies, not the absence of design elements, but rather intangible assets, Black Noise is indeed defined by absence. However, like Cage's work, Black Noised produced by absence of an aural focal point becomes a branding tool when framed by an idea, motivation or communication strategy.

As it happens, the Google home page essentially presents those who interface with it with visual silence, and in doing so invites interaction and contribution.

Sure, today, in 2008, the Google logo is perhaps the most recognizable brand in the world. But in 1998, when the company launched, most people looked at Google and saw a simple, unbranded website. That is, they saw nothing, but Google's interface designers somehow coaxed them into engagement.

Fast forward to the present, a decade on, and it's impossible not to notice that graphic artists worldwide continue to draw inspiration from the concept of visual silence, due in no small part to Google's success, and in the process access similarly powerful image statements.

At the beginning of this series I wrote:

"...from corporate messaging to personal ringtones, sometimes it's good to remember that the relative absence of sound, what we think of as SILENCE, can still be quite effective..."

But what's so special about the absence of sound?

Like many things, there is nothing particularly special about it. –At least not until you frame the perceived vacuum within a defined (and therefore branded) context, or by demonstrating contrast.

BLACK NOISE DEFINES CONTRAST

'Silence', 'Relative Quiet', 'Nothingness' -it all sounds pretty negative and nihilistic, but in fact a kind of anti-nihilism and negative branding is driving much of our present culture, if only because designers have rediscovered absence not only creates anticipation, but defines contrast.

For instance, consider that not only do Great Color TVs Depend on Black and White (New York Times, May 2008), manufacturers such as Pioneer, have gotten hip to the notion that the pursuit of absolute black –the absence of color– may just be the most effective way to brand their new electronic products.

It follows that the strategic use of Black Noise can also serve as an effective utility in the Music Designer's sonic branding tool kit.

After all, every composer knows what a REST is.

FYI: The Wikipedia definition of REST is: "A Rest is an interval of silence".

Rests (of varying degrees) usually appear between phrases. It is a place where a singer, for instance, can catch his or her breath. For listeners, a rest increases anticipation for what follows, but also simultaneously delivers a brief moment when the ear can wander elsewhere (but not too far). Composers can actually use rests in order to invite both increased focus or distraction (in audiences), depending on the requirements of the score. The result is that any musical statement that follows is consumed with rapt attention.

Within the context of sonic and audio branding, Rests (intervals of silence) hold the potential to present listeners with an invitation to listen to the ambient sound around them, and connect with it. Or to elicit a desired attention level before introducing a formally constructed Sound Mark.

SOUND AESTHETICS


Likewise, a Sound Masking consultant might consider re-positioning a noise suppression service as an audio design solution, especially if the assignments can generally be described as shaping quiet space from a busy existing Acoustic Ecology.

I should clarify: I'm not simply suggesting repackaging Isolation Foam and Mass Loaded Vinyl in a new Black Noise wrapper.

Simply consider that the hypothetical pairing of a Noise Reduction professional with a Brand analyst possessing sound aesthetic judgment on any given project might in fact maximize user or customer experience by virtue of their collaboration, rather than continuing to follow the old model where the foam went up on one day and the orchestra came in on another.

THE BOTTOM LINE:

Strategically Composed Intervals of Silence:

• Defines Contrast (as Pioneer demonstrates)
• Creates Anticipation (as Polaroid demonstrates)
• Heightens Awareness (as Cage demonstrates)
• Invites Contributors (as Google demonstrates)

If your brand is private and built-to-last, then of course the best solution is using traditional noise control to carve out a space (physical or virtual) to feature your solid state sonic branding.

But if you're creating a public and fluid environment or user experience, and thereby inviting co-creation, and if you're open to other voices enhancing and enriching your brand story, then perhaps the solution (also) includes the tasteful and expert application of branded Black Noise.

* * *

Click any link below to read all the articles in the six-part July 2008 UNBRANDED series detailing the relationship between Effective Sonic Branding and Black Noise (Silence):

TO BRAND OR NOT TO BRAND?

That is the Question.

Part 1: Non Branding For The Best Branders
Part 2: Sonic Branding or Silent Branding?
Part 3: Websites and Sonic Branding
Part 4: The Sonification of Everything
Part 5: Silence Please, for the Soundtracks of Our Lives
Part 6: Black Noise Branding

Monday, July 21, 2008

Silence Please, for the Soundtracks of Our Lives

Sometimes we require silence in order to hear ourselves think –such as in a library.

And sometimes we need to squelch sound in order that someone else's story or message can get through, as in a movie theater, or during the exchange of important verbalized communication.

We're in such a rush to score the whole world that it's easy to forget that arranging opportunities for SIMPLE QUIET or shaping RELATIVE SILENCE may actually prove the most intelligible means for creating a platform to communicate with audiences, customers and users.

One reason for that is that more and more of us are bring our own sonic branding with us, principally in the way of customized playlists.

One way to look at a playlist is the same way a radio executive does programming: Audio content aimed at a target demographic or lifestyle position. So, why shouldn't your personally created playlists say something about your own individual micro brand?

Well, they do.

Of course, if you're wearing headphones or ear buds of some sort, you're not actually broadcasting your brand. On the other hand, you might be the only one listening, but it's as if the whole world is suddenly branded with your music!

On the surface, a given experience might appear to be the same for everyone, but is it really if every participant provides their own custom soundtrack? For instance, such as at a Silent Rave?

Does the film, THE WIZARD OF OZ, provide the same experience to those who watch it in its original form, as it does for those who replace Harold Arlen's score for Pink Floyd's classic rock recording, DARK SIDE OF THE MOON (Dark Side of Oz)?

Among other things, personal soundtracks package the environment around us –and influence the emotion within us– so that we each experience (more than ever) separate realities constructed of our own respectively individual designs.

One can therefore assume that if some hypothetical space will perhaps more often than not be used by people bringing personal media players, then maybe the best audio branding for that environment is silence –unadulterated room tone– or acoustically treated specifically in order to diminish natural sound.

Sonic Branding companies invested in selling audible recorded solutions may bristle at the idea that absence of sound is ever a better choice than a creatively voiced sound option. I would counter that unlike music and sound design houses, or music supervisors for that matter, that Sonic Branding consultants needn't specifically sell sound services, but rather present themselves as providers of branded communication solutions, of which quiet space –or the illusion thereof– via Sound Masking or Active Noise Control or otherwise controlling a natural or prescribed Ambient Noise Level, is as valid an advisement as any (if that is indeed the result of one's analysis of a given project).

ILLUSION THEREOF: What do I mean by that anyway?

Silence is rarely absolute, and the pursuit of it might not be a valid goal except for a studio vocal booth, but allowing a public room or environment to murmur with natural activity, or designing an experience so that one or more natural sound sources are accentuated over others can also be a useful option depending on one's entertainment, experience or communication strategy.

Is the sound of a library actually silence? Or is it the sound of movement through the stacks? Pages turned? The shuffle of footsteps in a reverberant space?

* * *

Click any link below to read all the articles in the six-part July 2008 UNBRANDED series detailing the relationship between Effective Sonic Branding and Black Noise (Silence):

TO BRAND OR NOT TO BRAND?

That is the Question.

Part 1: Non Branding For The Best Branders
Part 2: Sonic Branding or Silent Branding?
Part 3: Websites and Sonic Branding
Part 4: The Sonification of Everything
Part 5: Silence Please, for the Soundtracks of Our Lives
Part 6: Black Noise Branding

Tuesday, July 15, 2008

The Sonification of Everything

The World Wide Web is many things: TV, Movie Theater, Magazine, Library, and Retail Center.

When I go to YouTube or some other media site I expect to be entertained with images and sound.

But just as often (and maybe more often), my attention is already focused on another sound source. I'm either surfing in front of the TV, or I'm engaged in some online work-related activity. In both of those instances, I'm annoyed when I open a site only to find that it's 'sonified'. That's because a sonified site either interferes with the sound assets of the physical space where I'm actually seated (be it the TV, the working environment, the environmental music provided by a retail space, etc) or another sound source emitted from my own computer, such as navigation sounds and music assets playing from iTunes, Internet Radio or another open web page.

No surprise then that I'm also beginning to feel the same way about the sound branding and music choices foisted on me when I'm put on hold during a phone call. That means in order to put a call into your customer service center –already an inconvenience– I also have to turn my music off so that it doesn't interfere with your music. Gee, how else can I accommodate your needs?

Likewise, I appreciate the choice of listening to music at a gym (via my own personal music player or the music the gym itself plays) or plugging into a TV while jogging on a treadmill. But I hate it when several people on several different aerobic machines, each having forgotten to bring ear buds, insist on turning the volume of their individual sets up. And it's always someone who thinks everybody else wants to watch whatever it is that amuses them. A fitness center is not a library, but should it present itself as a platform for media anarchy? Do we really need ten different televisions tuned to ten different stations blasting away while a techno track shouts down on us from the ceiling? Is that what we're all paying hundreds or thousands of dollars a year for?

Sometimes when I'm making a call from a client's office, or a coffee shop, I don't have control over my immediate environment: I've got music on hold in one ear; broadcast music from a TV or Radio in the other; random passing conversations floating by my face; ringtones exploding up with Top 40 tunes and wacky sound EFX from every corner of the room; and obnoxious singing animations suddenly trying to get me to click through a Pop-Under on the ol' laptop.

It's as if the whole world has stopped singing 'Do Re Mi' and started chanting 'Me', 'Me', 'Me'!

Don't even get me started on the topic of traditional noise pollution –car alarms, nearby airports, sirens, jackhammers and garbage trucks at 3 AM in the morning, or lawnmowers at 6AM on a Sunday. For the time being, I'd just like to temper the relatively low level audio cacophony resulting from someone somewhere acting on the belief that every moment of silence is 'an opportunity for sound'. Sure, a reduction in urban noise would be nice, but the management of personal and branded sound emissions in an increasingly multimedia packaged environment is also becoming necessary.

In some cases a sonified website or music-on-hold is entirely appropriate: If you're a music house or a lifestyle company, or otherwise in the business of Sound, Information or Entertainment, and you don't have music, news or some other amusement on-hold, then I'm going to wonder what's wrong with your lot.

But for everyone else, particularly in the b2b space, I would suggest you consider whether more sound actually means better communication. Maybe, before you commission a hip audio agent to create a branded playlist in order to fulfill your 360 degree sonic branding 'strategy', you should first ask yourself if your marketing dollars would be put to better use speeding up the solution process, rather than trying to turn every incoming complaint or communique into an entertainment experience.

Look, whatever I bought from you is broken or not working at the moment, or I'm too lazy too read the manual. Or I just need someone to sign off on an order or deal memo so we can get back to work. So trust me when I tell you, that Ray Coniff extended Norwegian metal remix is not helping at the moment. Even if everyone in account services thinks the hip DJ who made it captures the sound of your brand perfectly.

Instead, perhaps a singular simple sound, cycling just often enough to let customers know that they're still connected, will suffice.

Several options come immediately to mind:

A) Deftly designed (even customized) Comfort Noise
B) A one or two second Tonal ID.
C) An informative (and responsive?) Branded Vocal.
D) A dedicated Phone ID, being constructed according to a design similar to a traditional station identification or call sign.

The difference between the Tonal ID and the Phone ID being the degree of information used in the construct of the element. A Tonal ID provides minimal branding, whereas the Phone ID might be composed as a fully arranged sonic logo.

Even if combined with a brief promotion, any of the above options would still prove suitably respectful (and effective) than a streaming playlist.

I'm absolutely not against using playlists to package an environment, especially not in special venues where amusement or sound is intended to play a role in defining experience. But –whenever possible– I am interested in minimizing the clash of audio titans.

As multimedia sources multiply in public environments, the potential for overlap, intelligibility and distortion increase, thereby undermining marketing strategies, diminishing entertainment effects, and even negating utility for identification (as in the case of custom cell phone tones and tunes).

If you're in marketing, whatever your sonic objectives, I put forward that one must include in the discussion an account for your customer's potential and pre-exisiting acoustic ecology (the device, space or platform by which they communicate to you) or personal soundtrack (audio players, mobile usage, streaming audio, etc). Can you resist forcing your customer to delay their communication needs in order for you to fulfill your own? Is it possible to accommodate both?

Hey, maybe your brand IS all about anarchy. In that case feel free to contribute to the ever growing noise jam. But don't be surprised when like penicillin resistant bacteria, your customers suddenly become immune –and deaf– to the sound of your voice and your brand.

* * *

Click any link below to read all the articles in the six-part July 2008 UNBRANDED series detailing the relationship between Effective Sonic Branding and Black Noise (Silence):

TO BRAND OR NOT TO BRAND?

That is the Question.

Part 1: Non Branding For The Best Branders
Part 2: Sonic Branding or Silent Branding?
Part 3: Websites and Sonic Branding
Part 4: The Sonification of Everything
Part 5: Silence Please, for the Soundtracks of Our Lives
Part 6: Black Noise Branding