Reprint of Press Release (draft vers.) created by visibilitypr.com and issued in tandem with the launch of the initial phase of the project, regarding Blister Media's role in producing audio for Texaco sponsored Sesame Workshop, 'Passport Kids' Web site. As follows–
AN INTERNET AUDIO TOUR DE FORCE FROM BLISTER MEDIA
PRESS RELEASE
July 13, 2000
Kids Create their Own Songs, Jam to Others'
at the New Sesame Workshop 'Passport Kids' Web site
INTRO:
Audio on the Internet is in its infancy. Two year old New York City interactive music house Blister Media has consistently pushed the interactive audio envelope, recognizing that the Web will not reach its full potential until it delivers a rich audio-visual experience.
BRIEF:
Sesame Workshop's online service, Passport Kids, lacked a dedicated musical interface. In planning to redesign the site, SW's Robert Michaels asked Blister Media how they might incorporate an interactive educational musical experience. Blister Media presented three concepts; the winning concept allows kids to create a personal song by combining musical elements from around the world (an audio identity that parallels the visual avatar kids create on their personal SW Web page). Other kids can visit the page, listen to the song, and jam along by adding other instruments.
ABOUT SESAME WORKSHOP:
From creating your own song, the project evolved to enable others to interact, play along, and jam, with your song. Blister created five rhythms, offering as much geo/cultural diversity as possible - African, East Indian, pan Asian (Japanese), Latin, and Modern; and offers a choice of 10 melodic instruments: mandolin, acoustic bass, didgeridoo, gamelan, accordion, steel drum, trumpet, zurna, sitar and panpipe.
Blister creative director Michael Sweet composed pieces from which individual songs can be built.
THREE SECTIONS:
1. Make My Song... create a musical avatar.
2. Jam with my Song... allows another to play along.
3. Global Groove (now open to the public)... allows users to hear instruments
(demo mode).
ACCESSING PASSPORT KIDS:
• Click on the passport icon to go to your page.
• Click on make my tune.
• Roll mouse over instrument icon to play a note.
• Click to play the instrument.
• Double click on the instrument link and a pop-up screen offers more
information.
• Choose a rhythm, drag the instruments, select from four melody blocks.
• Can combine two instruments, plus rhythm.
TECH NOTES:
Sound files are generated on the fly using Beatnik and custom instrument samples collected by Blister Media from around the world. Blister Media wrote code for an engine built upon Beatnik, allowing users to integrate sound files and instrument
into rhythm patterns, a new use of the Beatnik technology. Songs are built around a looping measure of four sections to each rhythm. One composes with 'blocks' of sound, rearranging them as desired to create nearly endless musical possibilities.
Explains Michael Sweet, Creative Director, Blister Media:
"Sesame Workshop is our most ambitious Internet audio project to date and takes the state of interactive online audio into new territory. It comes down to having thought of the idea first. But it's not just about the technology, but what it can do. If you forget about the technology you might end up trying to put your music into a box that it won't fit into. We try to push the limits of the box. Or get into the box and push the walls outward. This is what we've done with Beatnik in building the Sesame Workshop audio site."
Requirements:
Beatnik and Flash
Pentium II or better, Power Mac
Audio and Audio Coding Credits:
Blister Media: Terry O'Gara, executive producer
Michael Sweet, creative director
Site Development:
Modstar, NYC
Launched July 13, 2000 phase one. Full site now open exclusively to Intel users.
Full site opens to public (date TBD).
Thursday, July 13, 2000
Monday, May 01, 2000
Branded Mixes
A Brand Mix is a playlist (or a selection of playlists) created by one or more music supervisors or DJ/brand strategists commissioned a corporate patron or advertiser.
For instance: Buy a BMW and download fifty songs that you can listen to later –not just any fifty songs, mind you. I'm suggesting you select material that brings to mind that BMW is indeed The Ultimate Driving Machine.
Now rinse and repeat: Good for every product and service available worldwide.
The music on the playlist can be arrived at by any number of ways: It simply might be comprised of a variety of licensed tracks from several artists; or it might feature the works of one artist –your strategic audio partner, so to speak. Or the music might all be original compositions commissioned expressly for a specific Branded Mix project; or some combination of the above.
Ideally, song selections meet the criteria put forth in formal brand analysis.
In effect, a consumer goods brand provides a soundtrack to their consumer's lives. –Whether consumers listen to the mixes driving or washing laundry, the music serves the purpose of sustaining an 'off line' connection between brand and consumer.
As a consequence, a thriving singles market can be expected to flourish. However, also expect the music industry's primary market to change from primarily being Business-to-Consumer, to Business-to-Business.
In case you're getting the wrong idea, I don’t want to see my favorite artists dressed up like NASCAR drivers. Rather, following a Medici Model I am suggesting implementing a process that resembles the way art collector/marketer Charles Saatchi nurtured the school of Young British Artists (Damien Hirsch, Cornelia Parker, Tracy Emin, Sarah Lucas, Chris Ofili, et al) by seeding interest in each artist with not just funding, but with his very association. It worked the other way around, too. Saatchi's currency as a collector increased by virtue of his association with them.
The Young British Art scene delivered us a wonderful cultural loop whereby the collector could demonstrate good taste through his discoveries; and having been chosen by a person with presumably good taste, the artists could claim a measure of brilliance for themselves –even if the art in question was made with poop or comprised of dead sharks in tanks of formaldehyde. The parallels with much modern pop music are indeed astounding.
Packaging music with a sponsor's products or services can make real sense when both band and brand aspire to appeal to the same or overlapping demographics. Brand Mixes work especially well in environments (hotels, retail, etc) if the success of MUZAK can be any indication. The Muzak company may be synonymous with bland music, but that has changed. In any case, taste is not the issue of this entry, PROCESS is. –And the process I'm describing combines a DJ's ears with a brand audit.
Regardless, one hopes any tie-in might also alert potential fans of any given artist's material (by virtue of its selection into the Mix), like an audio beacon – and not unlike radio, come to think of it.
I’m only being partly facetious when I say that were one to distribute The Cure’s Greatest Hits as a redeemable coupon for downloadable music files with every box of Count Chocula, that cereal would become the first breakfast of choice for Goth fans and gender confused teens worldwide.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
For instance: Buy a BMW and download fifty songs that you can listen to later –not just any fifty songs, mind you. I'm suggesting you select material that brings to mind that BMW is indeed The Ultimate Driving Machine.
Now rinse and repeat: Good for every product and service available worldwide.
The music on the playlist can be arrived at by any number of ways: It simply might be comprised of a variety of licensed tracks from several artists; or it might feature the works of one artist –your strategic audio partner, so to speak. Or the music might all be original compositions commissioned expressly for a specific Branded Mix project; or some combination of the above.
Ideally, song selections meet the criteria put forth in formal brand analysis.
In effect, a consumer goods brand provides a soundtrack to their consumer's lives. –Whether consumers listen to the mixes driving or washing laundry, the music serves the purpose of sustaining an 'off line' connection between brand and consumer.
As a consequence, a thriving singles market can be expected to flourish. However, also expect the music industry's primary market to change from primarily being Business-to-Consumer, to Business-to-Business.
In case you're getting the wrong idea, I don’t want to see my favorite artists dressed up like NASCAR drivers. Rather, following a Medici Model I am suggesting implementing a process that resembles the way art collector/marketer Charles Saatchi nurtured the school of Young British Artists (Damien Hirsch, Cornelia Parker, Tracy Emin, Sarah Lucas, Chris Ofili, et al) by seeding interest in each artist with not just funding, but with his very association. It worked the other way around, too. Saatchi's currency as a collector increased by virtue of his association with them.
The Young British Art scene delivered us a wonderful cultural loop whereby the collector could demonstrate good taste through his discoveries; and having been chosen by a person with presumably good taste, the artists could claim a measure of brilliance for themselves –even if the art in question was made with poop or comprised of dead sharks in tanks of formaldehyde. The parallels with much modern pop music are indeed astounding.
Packaging music with a sponsor's products or services can make real sense when both band and brand aspire to appeal to the same or overlapping demographics. Brand Mixes work especially well in environments (hotels, retail, etc) if the success of MUZAK can be any indication. The Muzak company may be synonymous with bland music, but that has changed. In any case, taste is not the issue of this entry, PROCESS is. –And the process I'm describing combines a DJ's ears with a brand audit.
Regardless, one hopes any tie-in might also alert potential fans of any given artist's material (by virtue of its selection into the Mix), like an audio beacon – and not unlike radio, come to think of it.
I’m only being partly facetious when I say that were one to distribute The Cure’s Greatest Hits as a redeemable coupon for downloadable music files with every box of Count Chocula, that cereal would become the first breakfast of choice for Goth fans and gender confused teens worldwide.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
Labels:
Brand Mix,
Medici Model,
Sonic Branding
Saturday, April 01, 2000
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Consider Rock Star Sting’s association with Jaguar:
In March/2000, Jaguar launched a commercial for the new Jaguar S-Type. Sting is not just featured in the spot; he and his manager pitched the very concept of the campaign to the automobile maker.
In an age when MTV doesn't play music videos, and even if it did, doesn’t play Sting’s, and certainly wouldn't play yours, having a sponsor subsidize your video in return for product placement, –AND organize and pay for a huge media buy on top of it– is a bit different than helping sell cars.
For Jaguar, the opportunity to work with Sting yielded a branding opportunity that was not just entertaining, but in fact proves wildly popular. The association with a vehicle like the Jag no doubt worked to Sting's benefit as well. In fact, what possibly made this campaign unique among TV commercials is the fact that neither artist nor his music were featured only as a means to enhance the sales pitch for the automobile. Rather both car and artist/music were partnered in a clever way to sell each other (!).
You or someone else may dislike the pairing, but both the artist's music and the vehicle emerge as simultaneously contemporary and timeless masterpieces.
This is an important point: The Jaguar ads resemble typical advertising only insofar as one can define advertising as anything that gets attention –which they certainly did –exceeding the expectations of both the artist and his corporate underwriter.
Far from being just another endorsement or sponsorship deal, when we look at this campaign it's easy to envision it as presenting us with a new model for an entirely different kind of music-cum-marketing industry. I describe this new kind of partnership between corporate underwriters and their Strategic Audio Partners as ROCK BRANDS.
In this new paradigm, recording artists (in tandem with their management teams) won't so much do business with advertising companies. Instead they'll present a non-public version of themselves to advertisers as marketing consultants, accommodating representation for a select group of brands that both reflects and enhances the lifestyle and core values of the artist or band.
Artists of various kinds and possessing different skill sets in this arena will deliver varying degrees of input and expertise. Some will be completely hands on. Others will staff their branding/marketing concerns with a professional creative staff that operate integrate the artist's message in their mission statement.
Particularly astute artists won't just show up and do a commercial or put in face-time at an event, but will be active participants in the concepting and production of original marketing strategies for their client/patrons.
In addition to a manager, a lawyer, an agent and publicist, an artist's team will now include a uniquely qualified marketing lead (or brand representative). This person will act as both a brand manager for the artist (or may in fact be the manager of the artist), and as a creative strategist for the artist (for marketing partnerships and projects, not the artist's content, of course).
One can also imagine a need for new kind of consultant –if such people do not already exist (and I think they must)– whose sole purpose is helping artists draft corporate mission statements in order to present these boutique entities not to advertisers, but perhaps to investors and other speculative parties.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
In March/2000, Jaguar launched a commercial for the new Jaguar S-Type. Sting is not just featured in the spot; he and his manager pitched the very concept of the campaign to the automobile maker.
In an age when MTV doesn't play music videos, and even if it did, doesn’t play Sting’s, and certainly wouldn't play yours, having a sponsor subsidize your video in return for product placement, –AND organize and pay for a huge media buy on top of it– is a bit different than helping sell cars.
For Jaguar, the opportunity to work with Sting yielded a branding opportunity that was not just entertaining, but in fact proves wildly popular. The association with a vehicle like the Jag no doubt worked to Sting's benefit as well. In fact, what possibly made this campaign unique among TV commercials is the fact that neither artist nor his music were featured only as a means to enhance the sales pitch for the automobile. Rather both car and artist/music were partnered in a clever way to sell each other (!).
You or someone else may dislike the pairing, but both the artist's music and the vehicle emerge as simultaneously contemporary and timeless masterpieces.
This is an important point: The Jaguar ads resemble typical advertising only insofar as one can define advertising as anything that gets attention –which they certainly did –exceeding the expectations of both the artist and his corporate underwriter.
Far from being just another endorsement or sponsorship deal, when we look at this campaign it's easy to envision it as presenting us with a new model for an entirely different kind of music-cum-marketing industry. I describe this new kind of partnership between corporate underwriters and their Strategic Audio Partners as ROCK BRANDS.
In this new paradigm, recording artists (in tandem with their management teams) won't so much do business with advertising companies. Instead they'll present a non-public version of themselves to advertisers as marketing consultants, accommodating representation for a select group of brands that both reflects and enhances the lifestyle and core values of the artist or band.
Artists of various kinds and possessing different skill sets in this arena will deliver varying degrees of input and expertise. Some will be completely hands on. Others will staff their branding/marketing concerns with a professional creative staff that operate integrate the artist's message in their mission statement.
Particularly astute artists won't just show up and do a commercial or put in face-time at an event, but will be active participants in the concepting and production of original marketing strategies for their client/patrons.
In addition to a manager, a lawyer, an agent and publicist, an artist's team will now include a uniquely qualified marketing lead (or brand representative). This person will act as both a brand manager for the artist (or may in fact be the manager of the artist), and as a creative strategist for the artist (for marketing partnerships and projects, not the artist's content, of course).
One can also imagine a need for new kind of consultant –if such people do not already exist (and I think they must)– whose sole purpose is helping artists draft corporate mission statements in order to present these boutique entities not to advertisers, but perhaps to investors and other speculative parties.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
Labels:
Rock Brands,
Strategic Audio Partner
Thursday, March 30, 2000
Producer's Syllabus Series
What does a commercial music producer do? –you ask. Believe it or not, more than simply choosing guitar/amp configurations. Read all about it via these key articles from the Producer's Syllabus Series*:
Producer's Syllabus
*I'll be updating the entries from time to time, adding links to external sources as I come across them.
Producer's Syllabus
*I'll be updating the entries from time to time, adding links to external sources as I come across them.
Labels:
Music Producer's Syllabus
Wednesday, March 15, 2000
Cheeky on Demand
If you'll allow me, let me toot my own horn here (pun intended) in order to provide what I think is an important example regarding the producer's role in the recording studio:
I once worked on a symphonic track (MCI "Kids In Space" :30/:60) where a sixty-piece orchestra had finished a session and its members were waiting for authorization to be released from the gig. With the clock fast counting down to the hour, we were conducting repeated playbacks in the control room, making sure we had everything we needed. Finally, with minutes to go before we ran into overtime, the agency's creative director (Mike Lee/MVBS) decided he wanted to add something ‘cheeky’ to the mix. The composer and I looked at each other: It was apparent that neither of us Americans really understood what 'cheeky' meant.
When the composer came up empty handed, it was my turn to have a go at it: I gave the percussionist some verbal direction ("hit this, hit that when I cue you...") Then I turned around and asked Larry Alexander, our engineer, to roll tape while I cued the percussionist exactly where I wanted him to add the new music design elements we had just discussed.
The result?
Cheeky on the spot, as it turns out!
To me, this is the essence of producing –being able to produce fast improvisational solutions on the spot, with tremendous economic and personal consequences hanging over your head if you make the wrong decision, or you go one minute overtime.
Call yourself a producer? Besides a turntable and a record collection, you need to have a million ideas at your disposal to solve any given problem; all of which work within an allotted budget and schedule; and you need to be confident enough to step up and demonstrate or personally execute them as required by the situation, in front of any number of people. Sure, I could have fallen flat on my face in front of half the New York Philharmonic, not to mention Messner Veter Berger McNamee Schmetterer, but fortunately, I didn't.
I once worked on a symphonic track (MCI "Kids In Space" :30/:60) where a sixty-piece orchestra had finished a session and its members were waiting for authorization to be released from the gig. With the clock fast counting down to the hour, we were conducting repeated playbacks in the control room, making sure we had everything we needed. Finally, with minutes to go before we ran into overtime, the agency's creative director (Mike Lee/MVBS) decided he wanted to add something ‘cheeky’ to the mix. The composer and I looked at each other: It was apparent that neither of us Americans really understood what 'cheeky' meant.
When the composer came up empty handed, it was my turn to have a go at it: I gave the percussionist some verbal direction ("hit this, hit that when I cue you...") Then I turned around and asked Larry Alexander, our engineer, to roll tape while I cued the percussionist exactly where I wanted him to add the new music design elements we had just discussed.
The result?
Cheeky on the spot, as it turns out!
To me, this is the essence of producing –being able to produce fast improvisational solutions on the spot, with tremendous economic and personal consequences hanging over your head if you make the wrong decision, or you go one minute overtime.
Call yourself a producer? Besides a turntable and a record collection, you need to have a million ideas at your disposal to solve any given problem; all of which work within an allotted budget and schedule; and you need to be confident enough to step up and demonstrate or personally execute them as required by the situation, in front of any number of people. Sure, I could have fallen flat on my face in front of half the New York Philharmonic, not to mention Messner Veter Berger McNamee Schmetterer, but fortunately, I didn't.
Labels:
Music Producer's Syllabus
Thursday, March 09, 2000
Music Producer as a Cool Hunter
The general public doesn’t often realize how much music is created as a reaction to something else.
Record companies will sometimes sign a band –not because they’re ground breaking revolutionary artists– but because they sound like the another ground breaking revolutionary artist on another label's roster; or because they sound like another demonstrably successful band on the label's own roster.
In Hollywood, film composers often receive their assignments in the form of rough edits of footage upon which the director has synched ‘temp’ music. That is, he or she has 'borrowed' existing music from another source, even another movie, and is using that music as both a placeholder and a creative brief to audio artisans who might be commissioned to produce final sound.
In effect, the movie director is asking the composer to use an existing score as the model for his own score. That's why every time you watch a chase scene, you're usually subjected to a version of French Horns over Tribal Timpani drums. Because everyone is essentially being asked to follow the same model.
Commercial ad music is also created in similar fashion, and advertising professionals commonly call temp tracks 'needle drops'.
My old employer, Elias Arts, compiled playlists of potential needle drops to present to clients as possible options to model a bespoke track upon, and called those playlists 'Concept Reels'.
However, while I appreciated the facility with which a temp track, needle drop or concept could communicate direction, I was never completely comfortable with the implication that professional composers would actually model a so-called original work using an existing work as a framework. As a producer, such temp tracks have many utilitarian uses, but as an artist myself, I still held a rather romantic notion of the independent composer.
The reality was, however, I was never going to stop the film, advertising and media industry from the practice of modeling tracks, one after the other. However, I did subscribe to the belief that I could train my clients to employ temp tracks not as models to A/B final production against, but as a lens for genre.
As I explained to my partner at Blister Media, an Audio Style Guide was less a model and more a 'creative brief' for composers and sound designers. It was, to be sure, and idea I borrowed from watching my parents and sister, all commercial artists at one time or another, when they worked with swatches and ‘Style Guides’ as a means to establish direction.
By my measure, an audio Style Guide would indicate musical or sonic direction by providing existing musical references for inspiration. But none of the ideas are meant to be used a model, and the less one listens to the Style Guide, the better. Ideally, the client will only here the track prior to production, and thereafter A/B against his or her initial impressions of the track. The reason being is that repeated listens of any track will often create familiarity in a given work's creators, such that they become attached to the track. Therefore: listen, analyze and draw conclusions that lend themselves to proceeding forward with a creative brief. Then put the style guide away.
How did work? It worked great:
Audio Style Guides clarify verbal instruction, provide convention, genre, trend analysis and may act as a tempo map. But they are never meant to represent a blue print for composition or design.
Style Guides might also include non audio sound sources, such as trend analysis and image swatches.
My theory is that –at least with commercial clients– advertisers don’t so much want to plagiarize another piece of music (although they do sometimes), but rather they are commissioning the composition an original work that captures the popular zeitgeist of a current trend, or the hallmarks of a broad genre.
Thus, it is important for commercial music producers to keep abreast of not just music styles, but of all the aspects and manifestations of a trend.
Of course, learn the methods of composition, performance and production by which a style is created. But also explore the reasons –beyond audio cues– as to why fans are attracted to any given artist, work, or genre. That means being a bit of a cultural anthropologist as well as a musician.
Why would a style guide designed to serve as a creative brief for an audio professional include non sonic sources? Certainly a piece of music can indicate direction to a composer, but equally: visual elements can serve to inspire both composer and client, by adding culturally significant anthropological evidence pertaining to a given demographic.
To borrow a phrase, be a cool hunter.
A cool hunter is analytical in the observation of trends/fashions as they sweep through the culture. It takes neutral eyes and ears to accurately identify and analyze any given trend, much less several; and then capably communicate the applicable variables to others assigned the task of creation, so that they might inform their work with the fruits of your research.
No doubt about it, derivative creations are standard operating procedure in the media production process. But better to have a comprehensive understanding of the intended audience, than to simply rely solely on whatever first stimulates one's ears via a ‘temp track’, 'concept' or 'needle drop'.
Record companies will sometimes sign a band –not because they’re ground breaking revolutionary artists– but because they sound like the another ground breaking revolutionary artist on another label's roster; or because they sound like another demonstrably successful band on the label's own roster.
In Hollywood, film composers often receive their assignments in the form of rough edits of footage upon which the director has synched ‘temp’ music. That is, he or she has 'borrowed' existing music from another source, even another movie, and is using that music as both a placeholder and a creative brief to audio artisans who might be commissioned to produce final sound.
In effect, the movie director is asking the composer to use an existing score as the model for his own score. That's why every time you watch a chase scene, you're usually subjected to a version of French Horns over Tribal Timpani drums. Because everyone is essentially being asked to follow the same model.
Commercial ad music is also created in similar fashion, and advertising professionals commonly call temp tracks 'needle drops'.
My old employer, Elias Arts, compiled playlists of potential needle drops to present to clients as possible options to model a bespoke track upon, and called those playlists 'Concept Reels'.
However, while I appreciated the facility with which a temp track, needle drop or concept could communicate direction, I was never completely comfortable with the implication that professional composers would actually model a so-called original work using an existing work as a framework. As a producer, such temp tracks have many utilitarian uses, but as an artist myself, I still held a rather romantic notion of the independent composer.
The reality was, however, I was never going to stop the film, advertising and media industry from the practice of modeling tracks, one after the other. However, I did subscribe to the belief that I could train my clients to employ temp tracks not as models to A/B final production against, but as a lens for genre.
As I explained to my partner at Blister Media, an Audio Style Guide was less a model and more a 'creative brief' for composers and sound designers. It was, to be sure, and idea I borrowed from watching my parents and sister, all commercial artists at one time or another, when they worked with swatches and ‘Style Guides’ as a means to establish direction.
By my measure, an audio Style Guide would indicate musical or sonic direction by providing existing musical references for inspiration. But none of the ideas are meant to be used a model, and the less one listens to the Style Guide, the better. Ideally, the client will only here the track prior to production, and thereafter A/B against his or her initial impressions of the track. The reason being is that repeated listens of any track will often create familiarity in a given work's creators, such that they become attached to the track. Therefore: listen, analyze and draw conclusions that lend themselves to proceeding forward with a creative brief. Then put the style guide away.
How did work? It worked great:
Audio Style Guides clarify verbal instruction, provide convention, genre, trend analysis and may act as a tempo map. But they are never meant to represent a blue print for composition or design.
Style Guides might also include non audio sound sources, such as trend analysis and image swatches.
My theory is that –at least with commercial clients– advertisers don’t so much want to plagiarize another piece of music (although they do sometimes), but rather they are commissioning the composition an original work that captures the popular zeitgeist of a current trend, or the hallmarks of a broad genre.
Thus, it is important for commercial music producers to keep abreast of not just music styles, but of all the aspects and manifestations of a trend.
Of course, learn the methods of composition, performance and production by which a style is created. But also explore the reasons –beyond audio cues– as to why fans are attracted to any given artist, work, or genre. That means being a bit of a cultural anthropologist as well as a musician.
Why would a style guide designed to serve as a creative brief for an audio professional include non sonic sources? Certainly a piece of music can indicate direction to a composer, but equally: visual elements can serve to inspire both composer and client, by adding culturally significant anthropological evidence pertaining to a given demographic.
To borrow a phrase, be a cool hunter.
A cool hunter is analytical in the observation of trends/fashions as they sweep through the culture. It takes neutral eyes and ears to accurately identify and analyze any given trend, much less several; and then capably communicate the applicable variables to others assigned the task of creation, so that they might inform their work with the fruits of your research.
No doubt about it, derivative creations are standard operating procedure in the media production process. But better to have a comprehensive understanding of the intended audience, than to simply rely solely on whatever first stimulates one's ears via a ‘temp track’, 'concept' or 'needle drop'.
Labels:
Music Producer's Syllabus,
Style Guide,
Temp Track
Wednesday, March 08, 2000
Music Producer as a Brand Strategist
My professional journey began with a songwriting habit, a sound designer’s skill set and a composer's dream. What I didn't realize as a young man was that my employers would identify in me –and further develop– an aptitude for project management and a marketer's instinct. Both of these skills would serve me well when what I thought would be a recording studio career unexpectedly spilled over into advertising and media.
I anticipated a job hanging over an engineer’s shoulder. There was much of that, of course. Although I was indeed held responsible for insuring every project achieved a standard of broadcast ready excellence, my job often came closer to being a brand strategist than an engineer or composer.
Brand Strategy is the conceptual ‘Pre’ in the pre-production process. Here are just a few of the skills required for the Commercial Music Producer who is also acting as a brand strategist: When presented with a project–
–Consider the user base/consumer demographic/audience for which the work is intended
–Consider the context and technology the work will be experienced
–Consider brand, marketing and/or entertainment strategy.
–Conceive, pitch and develop a suitable musical or otherwise sonic creative direction
–Estimate cost, bid job, negotiate budget
–Review applicable legal contracts and make or suggest amendments as necessary
Also, specific to a given project:
–Analyze the platform, experience, script or storyboards
–Participate in story or experience analysis
–For venues, devices, games, kiosks and other electronic media, identify what gestures or actions trigger an audible response, and the nature of that response
–For long format video/film or multi-layer web sites, identify how the sound or score evolves (or not) as user/viewer progresses through time or layers
Of course, not every commercial project requires Brand Strategy skills from the music producer –especially since audio is often developed long after the creative direction has been established. But producers may find themselves act as brand strategists when they participate at the very conception of a campaign, or product launch.
Regardless of when one gets involved, one is certainly expected to be capable of acting as a Brand Manager on behalf of one's clients.
I anticipated a job hanging over an engineer’s shoulder. There was much of that, of course. Although I was indeed held responsible for insuring every project achieved a standard of broadcast ready excellence, my job often came closer to being a brand strategist than an engineer or composer.
Brand Strategy is the conceptual ‘Pre’ in the pre-production process. Here are just a few of the skills required for the Commercial Music Producer who is also acting as a brand strategist: When presented with a project–
–Consider the user base/consumer demographic/audience for which the work is intended
–Consider the context and technology the work will be experienced
–Consider brand, marketing and/or entertainment strategy.
–Conceive, pitch and develop a suitable musical or otherwise sonic creative direction
–Estimate cost, bid job, negotiate budget
–Review applicable legal contracts and make or suggest amendments as necessary
Also, specific to a given project:
–Analyze the platform, experience, script or storyboards
–Participate in story or experience analysis
–For venues, devices, games, kiosks and other electronic media, identify what gestures or actions trigger an audible response, and the nature of that response
–For long format video/film or multi-layer web sites, identify how the sound or score evolves (or not) as user/viewer progresses through time or layers
Of course, not every commercial project requires Brand Strategy skills from the music producer –especially since audio is often developed long after the creative direction has been established. But producers may find themselves act as brand strategists when they participate at the very conception of a campaign, or product launch.
Regardless of when one gets involved, one is certainly expected to be capable of acting as a Brand Manager on behalf of one's clients.
Labels:
Music Producer's Syllabus
Tuesday, March 07, 2000
Music Producer as Marketing Director
It's surprising to some people, but in fact many professionals with the title 'Executive Producer' may not ever produce in the creative or technical sense of the word. Rather this breed acts as defacto sales representatives for the company they represent. While it may not sound as glamorous as hanging in the studio with the talent, I've found that some of the most successful companies are helmed not by great creative talents, but by great sales people. My own strength is squarely in the management and directing of a creative production, but I'm still required to collaborate with sales teams to win and close jobs.
You simply can’t be in this business and not sell. Utimately, no matter what your position, you're in sales.
Whether you work for yourself, represent a roster of composers; it often falls to the producer’s shoulders to drum up business. Here are a few of the skills you’ll need in that arena:
–Nurture a working knowledge of –and relationships with a– pool of potential clients that includes advertising producers, art directors and copywriters, TV executives, film and video directors, editors, and broadcast designers
–Attend or throw –and network at– industry events/trade shows/parties/conferences
–Participate in the creation of sales campaigns, marketing collateral and in house events in order to attract clients
–Develop presentation skills in self and nurture the same in in-house staff
–Create demo reel, and/or maintain online presentation of work
–If applicable, produce additional branded video promo for reel
–If applicable, supervise the design and packaging of all branded materials for self or company
–Make cold calls as applicable
–Conduct presentations/give speeches/write articles/conduct seminars, as applicable in order to garner client interest
Sound like fun? No, I didn't think so.
You simply can’t be in this business and not sell. Utimately, no matter what your position, you're in sales.
Whether you work for yourself, represent a roster of composers; it often falls to the producer’s shoulders to drum up business. Here are a few of the skills you’ll need in that arena:
–Nurture a working knowledge of –and relationships with a– pool of potential clients that includes advertising producers, art directors and copywriters, TV executives, film and video directors, editors, and broadcast designers
–Attend or throw –and network at– industry events/trade shows/parties/conferences
–Participate in the creation of sales campaigns, marketing collateral and in house events in order to attract clients
–Develop presentation skills in self and nurture the same in in-house staff
–Create demo reel, and/or maintain online presentation of work
–If applicable, produce additional branded video promo for reel
–If applicable, supervise the design and packaging of all branded materials for self or company
–Make cold calls as applicable
–Conduct presentations/give speeches/write articles/conduct seminars, as applicable in order to garner client interest
Sound like fun? No, I didn't think so.
Labels:
Music Producer's Syllabus
Monday, March 06, 2000
Music Producer as a Project Manager
Music Production has its dry side, too. And I don’t mean searching for that elusive hook. I mean scheduling; renting gear; managing the traffic of elements; et al.
In some ways, if you don’t know how to manage your time, it doesn’t matter how great a composer or conceptualist you are, because you won’t be awarded the job.
Don’t worry if you don’t have all the skills at the outset. You probably won't, if you’re arriving from either an academic or creative background. Only experience will help you gain the requisite ability to:
–Establish and control a budget
–Establish and manage a schedule
–Establish and guide a creative direction
–Perform the multi-directional administration of artistic and technical talent for any given project; indeed for multiple projects being developed on overlapping time frames
–Manage traffic of elements (more complex than it sounds on for even a modest project)
–Keep clients informed of progress
–Arrange and conduct a presentations of works in progress at pre-agreed milestones
–Note revisions and clarify client expectations with client and creative team (make sure everyone is on the same page)
–Supervise integration and testing (of non-broadcast projects)
–Insure final delivery meets technical, artistic and contractual specifications and expectations
In-house, you'll need to:
–Maintain a working understanding of music/studio technology and make recommendations and purchases on behalf of studio
–Keep studio running at maximum efficiency and in a state of readiness for client meetings and presentations
–Keep abreast of union regulations and changes: SAG, AFM, and AFTRA
–Prepare and submit appropriate paperwork to applicable guilds and unions
–Follow Up with Client Experience
–Bill & Collect from client
–Pay talent, vendors and manage expenses
–Manage facility operations and staff
In some ways, if you don’t know how to manage your time, it doesn’t matter how great a composer or conceptualist you are, because you won’t be awarded the job.
Don’t worry if you don’t have all the skills at the outset. You probably won't, if you’re arriving from either an academic or creative background. Only experience will help you gain the requisite ability to:
–Establish and control a budget
–Establish and manage a schedule
–Establish and guide a creative direction
–Perform the multi-directional administration of artistic and technical talent for any given project; indeed for multiple projects being developed on overlapping time frames
–Manage traffic of elements (more complex than it sounds on for even a modest project)
–Keep clients informed of progress
–Arrange and conduct a presentations of works in progress at pre-agreed milestones
–Note revisions and clarify client expectations with client and creative team (make sure everyone is on the same page)
–Supervise integration and testing (of non-broadcast projects)
–Insure final delivery meets technical, artistic and contractual specifications and expectations
In-house, you'll need to:
–Maintain a working understanding of music/studio technology and make recommendations and purchases on behalf of studio
–Keep studio running at maximum efficiency and in a state of readiness for client meetings and presentations
–Keep abreast of union regulations and changes: SAG, AFM, and AFTRA
–Prepare and submit appropriate paperwork to applicable guilds and unions
–Follow Up with Client Experience
–Bill & Collect from client
–Pay talent, vendors and manage expenses
–Manage facility operations and staff
Labels:
Music Producer's Syllabus
Sunday, March 05, 2000
Music Producer as a Talent Scout
As a Music Producer in the commercial arena, you may be in charge of staffing your production facility –without the benefits of a Human Resources department. In my experience, Human Resource professionals are useful staffing administration positions, but in order to fill creative positions, I had to assume the attitude of an A&R exec or talent scout, and go find what I was searching for. More often than not the best hires did not start out as a perfect match for a given position, but developed into a star performer.
You can find the people you need by simply placing ads and sifting through the responses that the ad generates. But I also went to a lot of clubs (someone has to do it); talked to a lot of university teachers; handed my card out to tons of buskers; and generally introduced myself to every musician, engineer and composer I met everywhere I went.
Here are some of the skills you need in order to scout & develop talent:
–First, you need good ears. Is this a lost art or what?
–Charm. Honestly, I don’t have a lot of this, but guess what: music is a people job. Learn to turn it on. How else will you develop and maintain relationships with artist management and talent agencies? Half your job is cultivating relationships with, and understand the individual strengths of a pool of freelance talent that includes musicians, singers, sound designers, engineers, composers, songwriters, DJs, audio producers and software programmers.
–As much as artists don't want to be to be pigeon holed, you'll need to do so to some extent in order to identify those most suited for working on any given project
–You also need to know how to solve human resource problems: You will necessarily be required to audition, hire and fire, –as much as the latter pains you.
–You must also possess a thorough understanding of the process and be a capable artist yourself, because invariably the day will come when you will need to teach someone what to do in order to accomplish an assignment.
You can find the people you need by simply placing ads and sifting through the responses that the ad generates. But I also went to a lot of clubs (someone has to do it); talked to a lot of university teachers; handed my card out to tons of buskers; and generally introduced myself to every musician, engineer and composer I met everywhere I went.
Here are some of the skills you need in order to scout & develop talent:
–First, you need good ears. Is this a lost art or what?
–Charm. Honestly, I don’t have a lot of this, but guess what: music is a people job. Learn to turn it on. How else will you develop and maintain relationships with artist management and talent agencies? Half your job is cultivating relationships with, and understand the individual strengths of a pool of freelance talent that includes musicians, singers, sound designers, engineers, composers, songwriters, DJs, audio producers and software programmers.
–As much as artists don't want to be to be pigeon holed, you'll need to do so to some extent in order to identify those most suited for working on any given project
–You also need to know how to solve human resource problems: You will necessarily be required to audition, hire and fire, –as much as the latter pains you.
–You must also possess a thorough understanding of the process and be a capable artist yourself, because invariably the day will come when you will need to teach someone what to do in order to accomplish an assignment.
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