Thursday, August 17, 2000

Composing For the World Wide Web

COMPOSING FOR THE WORLDWIDE WED
By Terry O'Gara
First published by Digitrends Daily August 17, 2000


Today, navigating a Web site is like turning pages. When you think of audio on the Web, you think of a site with a smattering of sound effects that respond to a click. A click turns the page and drives the audio, not the other way around.

In the future, audio for the Web will be more like scoring for video or film, as the Internet paradigm becomes more television-like. Web advertising will evolve from banners into a form that approximates television commercials, or 'Web spots'. One exciting prospect for Web audio is that sound will be targeted to the consumer in the same way banner ads are today.

While a Web spot for an automobile might target a certain demographic group, i.e. women, the score accompanying it will be different for sub sets within the overall female demographic. Older women would hear one soundtrack, younger women another, teenagers another still. One spot might have a jazz track, another a classical score, or a rock track, etc.

Musical scores will be specific to demographic groups and to subsets. Don't think this will be uncommon, or that it apply only to text, because there is no such thing as local advertising on the Web.

As can be said of Web spots, so it goes with Web sites. Today content might change depending on who is viewing. In the future, the audio experience will also change. Right now, one is tempted to turn off the audio because it is so often such a banal experience. But as broadband opens up, as media companies merge with Internet access companies, computer users will devolve from being users into spectators of the great unfolding digital pageant. In case you haven't noticed, AOL has taken to using the term 'CHANNELS' to apply to different areas of interest.

True, the Internet will be all things to all people, and will provide an ever-increasing array of services. But I'm talking about that aspect of the Internet that lends itself to entertainment and information gathering. Substantial interactivity may apply to some sites, but the general public will be drawn away from 'destination sites' to Web sites that provide unique, gratifying experience.

We already pass by sites that provide little in the way of design. Before you know it, sites without sound will seem stingy too, if not altogether flat. Audiences don't buy bland, when they have a choice. Think about your own Internet usage. Sites that provide audio cues as you navigate, provide a richer experience than those that don't.

It is only a matter of time before even the most utilitarian destinations on the Web, even B2B sites and search engines, will need to consider entertainment value. Think of CNN, MSNBC, the evening news. Theoretically, the 'News' should survive as a simple information service, but the folks who bring you the news understand that packaging information as entertainment will attract legions who might not otherwise watch.

Branding certainly won't go away as the Internet develops. Just as sound is used to brand in traditional advertising, it will continue to play a role on the Web. One example is AOL's "You've Got Mail" audio cue that has become part of the popular consciousness.

Currently, the Web is a collection of static sites with equally static graphics waiting for you to click on them. That won't continue long. The Web will evolve into a 'moving' experience. Today the Web is like a stack of periodicals. Tomorrow, the Web experience will be like browsing an endless supply of DVDs, as it evolves into a medium where you can watch long-form stories.

I'm not just talking about animated sites, but about interaction, which will become a fluid experience. Amazon.com may still have the capacity to be an online catalog, but it will come to resemble Home Shopping Network or QVC, with a personalized, digitized, interactive sales clerk to help you.

Convergence will demand high-level scoring and sound design. Even content providers who offer text-based information will be forced to the inevitable conclusion that sound and music provide a richer consumer experience. And what about books online? Future online books won't be text downloaded to one's Palm Pilot, but will closely approximate a cinematic experience. As you scroll through the Internet version of a book, a score (not to mention graphics) will accompany it. Instead of just reading that a character is listening to a song on the radio, you'll hear it, too.

Think of the book, "High Fidelity," the story of a man obsessed with music. In the online version, you'll hear the songs the lead character discusses as he mentions them. And then you, the consumer, will click to Amazon.com, or wherever, to buy the music.

Broadband is a means to an end. The audience is driving demand for broadband. When the Internet is delivered through a more sophisticate medium, people will demand a richer experience. It's inevitable that the currently acceptable clicks and boinks won't cut it in a broadband world. And, the opportunities for composers and sound designers will multiply exponentially.

Tuesday, August 15, 2000

BLISTER MEDIA GOES GOTHIC WITH GHOUL SKOOL

BLISTER MEDIA GOES GOTHIC WITH GHOUL SKOOL
PRESS RELEASE
August 15, 2000


It's a familiar story. Confined to society's shadows and backed by an army of dark forces, a demented scientist hatches a plot to dominate the world that has shunned and ridiculed him for so long. Such is the case of Dr. Diabolical, the green-faced, pink-eyed anti-hero of Ghoul Skool, the latest web-based cartoon creation of animation house Pop NYC, with music composed and produced by New York's Blister Media, slated for release on Cartoon Network Online in September, 2000.

Promising to spread evil over the world "like lumpy cheese across a rye cracker," Dr. Diabolical is a dastardly, deliriously-funny creation whose malicious ambition is continually frustrated by his general incompetence. Throughout, the misadventures of Dr. Diabolical and his minions are punctuated by a score heavily influenced by classic horror movies. Originally asked by Creative Director Vincent Lacava for something approaching "ambient cave music," Blister co-founder Michael Sweet's soundtrack is an intoxicating homage to the giddy dementia of the gothic genre.

"I'm a big fan of really bad horror movies," says Sweet gleefully. "Being an addict of the genre, Ghoul Skool was tailor made for me. It was tremendous fun to be able to pull from the wide variety of music styles that were employed in those old movies. It's great when your work and hobbies coincide."

Getting together with his co-founder and Blister Executive Producer Terry O'Gara, Sweet determined to fully explore the creative possibilities. That exploration included, among other things, recording while inside a 17-story stairwell to capture a creepy, echoing reverb effect. As it is with all things, however, work did get in the way of all the challenging fun.

"Whenever you're dealing with distribution over the internet you must constantly consider bandwidth issues," says Sweet somewhat ruefully. "Those, in the end, are usually the toughest issues to overcome. You have to get inside the technology and figure out how to extend the capabilities of the project. You have to hit the right balance between quality sound and manageable file sizes. Speed is always going to be a big factor. Luckily, the guys from Pop NYC are into good sound and are willing to commit the bandwidth to our work. It was a good collaboration."

Ghoul Skool is just the latest collaboration between Blister and Pop NYC. The relationship between the companies goes back to their work on MSN Netwits, an early online game show initiated and hosted by Microsoft. 'Netwits' has since become the equivalent of a television classic for the electronic gaming community. The two companies also worked together on three episodes of 'The Marshmallow Money Show,' which can still be seen on Cartoonnetwork.com. These projects are, however, only the most recent installments in a series of recent projects for Blister Media.

"Blister Media has been on fire this year," O'Gara enthuses. "We've won several awards, which is very satisfying. When Michael and I launched Blister in 1998, despite the considerable experience we both had accumulated over the years, it was like we we went back to being interns again. I became the intern, a rep, the receptionist. We really did everything. This year, it seems to have all come together. I finally feel validated. We're on the map."

Friday, August 11, 2000

Convergence And The Composer

Convergence And The Composer
By Terry O'Gara
Originally published in Shoot Magazine, August 11, 2000

Convergence is the buzz word du jour in media circles. But what does convergence mean for those of us who produce music and sound design? What happens when the public is armed with a digital television that allows viewers to delete commercials with a simple command? You could assume many of us are going to be out of our jobs. But the truth is that there will be more work out there than ever before. Just get ready to learn new techniques and habits again and again before a stable format finally arrives.

So, what's it going to be like? Presently, scoring the Web is like scoring a magazine. And the audio is a smattering of effects that respond to a "click." But as the Internet paradigm becomes more like television, audio for the Web will be more like scoring for video or film. It's only a matter of time before television style Web spots replace banner ads as the online advertising model. This is a good thing for music and sound design production houses: A Web spot for one product might target a certain demographic group, say women; the score accompanying the Web spot will be different for subsets within that demographic. Older women might hear one track, younger women might hear another; teenagers will hear still another. From a production perspective, I'm looking at one spot, three finals! And, heads up, by the way! It's already starting!

The same demands for audio will apply to Websites. As broadband opens up, as media companies merge with Internet access companies, computer users will devolve from being "users" back to being spectators of this great, unfolding digital pageant. Users already pass on sites that provide little in the way of design. Before you know it, sites without sound will seem "flat," and even the most utilitarian of destinations on the Web will have to consider the entertainment value they provide. Given a choice, audiences don't buy bland. The information will draw you in, but the experience gets you to return. By necessity, audio will undoubtedly have to play a larger role than it does now.

Today the Web is like a stack of periodicals. Tomorrow it's going to be more like browsing an endless supply of DVDs. Folks like Atom Films are poised for this. Amazon.com may remain essentially an online catalogue, but it will come to resemble Home Shopping Network or QVC, with a personalized, interactive sales clerk to help you. On the audio post side, this will require clever vocal digitization and thus a new stream of income for those who specialize in creative audio services. Does this mean audio engineers will have to add computer programming to their repertoire? You bet! Welcome to convergence: endless creative possibilities for the consumer, and an increasingly demanding skill set for audio professionals.

Even text-based content providers will be forced to the inevitable conclusion that sound and music provide a richer experience to the consumer. Books online will resemble their cinematic model. As you scroll through the Internet version of the book, a score (not to mention graphics) will accompany it. And then you, the consumer, will be able to go to Amazon.com, or wherever, and buy the music that went with the book.

What's driving this? The audience is, of course. So, it's inevitable that the currently acceptable clicks and boinks won't cut it down the road. But it's exciting that the opportunities for composers, sound designers and audio post will multiply exponentially. That's convergence!