Back in 1994, only a couple of years after I started producing music for TV, radio and early interactive media, I noticed the increasing number of people calling the studio inquiring about the music they had heard on a commercial. They wanted to know where they could buy the album that included the full length version of the track that they heard on the commercial.
Most of the time I had to tell them that no such an album existed.
Well, it didn't take long for me to realize an opportunity was being wasted here. So, at that point I started pitching my clients –account execs at ad agencies– with the idea to produce an album of music that included an extended version of the ad music, and several other similarly composed selections.
The result would be a promotional gift they could give to their customers upon a purchase. I envisioned hiring young rising stars and then making, say, a BMW produced-and-branded CD (or later, I conceived it as a downloadable playlist, which I alternately called Branded or Brand Mixes) that, say, new car owners could play in their 'Ultimate Driving Machine'.
In other words, I wanted advertising agencies to become music companies.
It seemed like a simple thing to do. After all, agencies were already producing 'singles', per say in the way of jingles and underscores; and creating multi million dollar videos for them (the commercials); and buying enough media time to put them into heavy rotation (promoting TV shows and products), thereby insuring public awareness, buzz and even to some extent, mass popularity. So, what's another half mil to actually create a piece of collateral you can own (for a little while, anyway) and give to customers of the 'core merchandise'?
And now, wake up to the year 2009, and this model appears, if not quite in full swing, a viable alternate way to for some musicians win fans and to either bypass or attract the attention of record labels.
That said, I don't think it's working out quite so well for the advertisers, and that's because agencies by and large have missed one key ingredient in the production of
However, if advertising agencies are increasingly assuming the role one held by record labels why isn't the model yet working in terms of industry?
The problem has to do with how advertisers view people: Whereas Artists see Fans who relate to performers, Advertisers see Consumers who simply use products.
But this paradigm might change if the makers of products and services begin place less emphasis on creating profit and instead consider how they might create and benefit from the creation of artistic or socially conscious cultural capital.
Whether such promotions will cost more or less than traditional marketing means remains to be seen, but ROE (the Return Of Emotion) potentially earns more loyalty and therefore generates more earnings long term (than meeting immediate profit goals).
ROE is always worth more than ROI alone, because ROE influences repeated contact with the brand, and therefore more opportunities for Consumer and Company to interact. ROE is what transforms a Seller/Buyer arrangement into a RELATIONSHIP.
In other words, ROE is what turns customers into return customers, thereby transforming them from a person who makes a casual purchase into a FAN.
Customers come and customers go, but fans will nurture and maintain a long term commitment (with Bands AND Brands) because Bands AND Brands give them REAL reasons to love them. In this respect, ROE encourages the development of exactly the kind of characteristics similarly found in relationships between two people, or a person and a pet, or any two living beings that share a mutual bond.
In no particular order, such characteristics include (and yes, some words overlap the definitions of others):
• Availability
• Dependability
• Reliability
• Respect
• Communication
• Maintainability
• Support
• Shared Responsibility
• Trust
• Integrity
• Loyalty
And last but not least:
• Free Gifts
It would be funny, wouldn't it, if it weren't also true.
At any rate, I once even fancied myself adopting a new role with the job title 'Artist & Branding'.
Didn't happen, although not doubt, with the tremendous increase in licensing music by
advertising agencies in recent years, many music supervisors have already essentially taken on this role.
Regardless, since then, other's have created similarly conceived positions (not to mention produced similarly conceived promotions) with notable success. As a result, I do believe that one day in the near future –if only because I see it already happening right now– the traditional A&R role will evolve into a new A&B model. –Regardless of whether or not industry staffers ever actually relinquish the title that so many still dream of assuming, 'Artists & Repertoire'.
Showing posts with label Brand Mix. Show all posts
Showing posts with label Brand Mix. Show all posts
Thursday, January 01, 2009
Monday, November 06, 2006
Self-Referential Jingles Are Not Content
In the mid-nineties we saw the idea of music promotions updated and repackaged, in the form of promotional CD–ROMS and DVDs, usually offering electronic games, software and video content. Most of these give-aways went from box to garbage, but some were received with popular interest, as when in 1996 when General Mills inserted a free CD-ROM into each box of Chex cereal, which contained Chex Quest, an electronic game created using ID software’s DOOM engine.
More recently, in 2002, General Mills plastered the cover of eight million boxes of cereal (including: Cheerios, Honey Nut Cheerios, Lucky Charms, Golden Grahams, Honey Nut Chex and Cinnamon Toast Crunch) with promotional DVDs touting Columbia titles "Bear in the Big Blue House" and "The Muppets."
However, the Kellogg/Disney/Pixar Industrial Complex fell short with 'Buzz Lightyear’s Exclusive Music CD', which was packaged in every box of their Buzz Blast cereal concoction. One online writer unfortunately described the promo as “3 awful songs extolling the virtues of Buzz Lightyear.”
The lesson here is that collateral produces sales when advertisers go beyond gimmicks to create truly engaging content.
Self-referential long-play jingles are ads, not content. No one finds them entertaining but the people who make them and kitsch collectors twenty years after the fact.
So why not offer real songs, current hits; or original non-promotional content featuring select artist/s (suitable to collaborative promotional experience with a given product); or even Branded Mixes? At least, then an advertiser can promote the content in the usual media outlets, downplaying its role as added value, up playing its role as a collectible.
One then arrives at the desired result: Built-in authenticity –not to mention guaranteed Word-Of-Mouth buzz you just can't get from any other so-called box prize. Johnny Quest PF Secret Decoder Rings exempted, but of course!
* * *
Click on any link below to read all the articles in the four-part Fall 2006 AUDIO AS ADDED VALUE series exploring exploring new paradigms for Music Distribution:
1. The Compact Disc Is Dead
2. Saving The Music Industry One Brand at a Time
3. Self-Referential Jingles are not Content
4. Synergy = Energy
More recently, in 2002, General Mills plastered the cover of eight million boxes of cereal (including: Cheerios, Honey Nut Cheerios, Lucky Charms, Golden Grahams, Honey Nut Chex and Cinnamon Toast Crunch) with promotional DVDs touting Columbia titles "Bear in the Big Blue House" and "The Muppets."
However, the Kellogg/Disney/Pixar Industrial Complex fell short with 'Buzz Lightyear’s Exclusive Music CD', which was packaged in every box of their Buzz Blast cereal concoction. One online writer unfortunately described the promo as “3 awful songs extolling the virtues of Buzz Lightyear.”
The lesson here is that collateral produces sales when advertisers go beyond gimmicks to create truly engaging content.
Self-referential long-play jingles are ads, not content. No one finds them entertaining but the people who make them and kitsch collectors twenty years after the fact.
So why not offer real songs, current hits; or original non-promotional content featuring select artist/s (suitable to collaborative promotional experience with a given product); or even Branded Mixes? At least, then an advertiser can promote the content in the usual media outlets, downplaying its role as added value, up playing its role as a collectible.
One then arrives at the desired result: Built-in authenticity –not to mention guaranteed Word-Of-Mouth buzz you just can't get from any other so-called box prize. Johnny Quest PF Secret Decoder Rings exempted, but of course!
* * *
Click on any link below to read all the articles in the four-part Fall 2006 AUDIO AS ADDED VALUE series exploring exploring new paradigms for Music Distribution:
1. The Compact Disc Is Dead
2. Saving The Music Industry One Brand at a Time
3. Self-Referential Jingles are not Content
4. Synergy = Energy
Labels:
Ad Music,
Added Value Audio,
Brand Mix,
Rock Brands
Monday, May 01, 2006
Music As Collateral: Using Audio to Add Value
The music industry complains of being broken. Digital Audio is easy to copy. So, now consumers apparently have no reason to purchase legitimate product. As a result there is much talk regarding how to add further value to physical product in order to sustain a consumer base.
Let me suggest that instead of adding value to the music, let’s consider how to use music to add value to other consumer products. In this way:
A) the producers of a recording can profit;
B) the artists gain a vehicle for distribution; and
C) the consumer can feel like they’ve either earned a reward, or gotten something for free that they would otherwise have to pay for.
For instance:
I would personally be more likely to listen to an album of romantic songs if they were delivered with a premium box of Godiva chocolates. Likewise, the global florist, FTD, has an immense opportunity waiting for them if they are first to deliver music along with their floral arrangements. Long after the flowers wilt, a loved one can listen to the song they were gifted and thereby continue living within an FTD branded experience.
I call this Camelback Distribution (or Collateral) because something else is carrying the load. In this latter example the something else is the flowers, and the load the music.
Any kind of sponsorship may not be the best platform for an unknown artist, for either the artist or the sponsor; but you can surely can see how it could be a profitable one for both current hit makers –(Mariah Carey & FTD, for example)– and for classic catalog recordings, which in effect represents a vast emotional repository for the entire culture.
To the customer the experience won’t feel branded: It will simply feel like a love letter received from one person to the other; or it will be accepted as a token gift of music, accompanying the bouquet. Either way, which florist do you think giver and receiver are going to call the next time either one needs to send a bouquet of flowers?
As a teen my friends and I traded songs or mix tapes. On occasion, the exchange was prefaced with an explanation that the person receiving the material was to pay attention to a particular set of lyrics. Thus, the music became the vehicle for a message attributable not to the songwriter, but to the person who made the mix tape, to be decoded later by the person he or she gave the music to. In a way, the gift which arrived was in fact neither the mix tape nor the music, but rather both mix tape and music provided Russian Doll like packaging for an emotive expression, which was the true gift!
Given this scenario, which continues today with the exchange of mp3s, why not bundle single roses with singles (songs) and market the combo to teen romantics at a price they can afford?
I can imagine that the attached card might read:
"Nothing says 'I Love You' like a rose, except for music. This song says more about how I feel about you than I could ever put into words myself."
The reality is, the music isn't free but it feels free, because the ostensible purchase is for the rose (or other gift (the 'camel'). So, the music is paid for with each and every product purchase. Alternately, a corporate sponsor can eat the cost entirely, either as a loss leader or because by doing so they hope to profit by factors other than an immediate economic payback (–such as the goodwill and gratitude of their customers, for instance).
+ + +
This article is one in series of articles about audio as added value. Read the other entries by following the links:
Music As Collateral: Using Audio to Add Value
The Compact Disc Is Dead
Saving The Music Industry One Brand at a Time
Self-Referential Jingles are not Content
Synergy = Energy
Let me suggest that instead of adding value to the music, let’s consider how to use music to add value to other consumer products. In this way:
A) the producers of a recording can profit;
B) the artists gain a vehicle for distribution; and
C) the consumer can feel like they’ve either earned a reward, or gotten something for free that they would otherwise have to pay for.
For instance:
I would personally be more likely to listen to an album of romantic songs if they were delivered with a premium box of Godiva chocolates. Likewise, the global florist, FTD, has an immense opportunity waiting for them if they are first to deliver music along with their floral arrangements. Long after the flowers wilt, a loved one can listen to the song they were gifted and thereby continue living within an FTD branded experience.
I call this Camelback Distribution (or Collateral) because something else is carrying the load. In this latter example the something else is the flowers, and the load the music.
Any kind of sponsorship may not be the best platform for an unknown artist, for either the artist or the sponsor; but you can surely can see how it could be a profitable one for both current hit makers –(Mariah Carey & FTD, for example)– and for classic catalog recordings, which in effect represents a vast emotional repository for the entire culture.
To the customer the experience won’t feel branded: It will simply feel like a love letter received from one person to the other; or it will be accepted as a token gift of music, accompanying the bouquet. Either way, which florist do you think giver and receiver are going to call the next time either one needs to send a bouquet of flowers?
As a teen my friends and I traded songs or mix tapes. On occasion, the exchange was prefaced with an explanation that the person receiving the material was to pay attention to a particular set of lyrics. Thus, the music became the vehicle for a message attributable not to the songwriter, but to the person who made the mix tape, to be decoded later by the person he or she gave the music to. In a way, the gift which arrived was in fact neither the mix tape nor the music, but rather both mix tape and music provided Russian Doll like packaging for an emotive expression, which was the true gift!
Given this scenario, which continues today with the exchange of mp3s, why not bundle single roses with singles (songs) and market the combo to teen romantics at a price they can afford?
I can imagine that the attached card might read:
"Nothing says 'I Love You' like a rose, except for music. This song says more about how I feel about you than I could ever put into words myself."
The reality is, the music isn't free but it feels free, because the ostensible purchase is for the rose (or other gift (the 'camel'). So, the music is paid for with each and every product purchase. Alternately, a corporate sponsor can eat the cost entirely, either as a loss leader or because by doing so they hope to profit by factors other than an immediate economic payback (–such as the goodwill and gratitude of their customers, for instance).
+ + +
This article is one in series of articles about audio as added value. Read the other entries by following the links:
Music As Collateral: Using Audio to Add Value
The Compact Disc Is Dead
Saving The Music Industry One Brand at a Time
Self-Referential Jingles are not Content
Synergy = Energy
Wednesday, January 04, 2006
Music Packaging Vs. Sonic Branding
In 1996 I was asked to serve as a lead music supervisor on the 1996 NBC Olympics, a project spearheaded by Elias’ special projects lead, Audrey Arbeeny, who turned out to possess a preternatural talent for maximizing the entertainment value of broadcast sporting events. My future business partner, Michael Sweet, also worked on the project programming a precursor to iTunes, which would serve as an onsite digital library for NBC’s location based producers.
My own responsibility was to listen, select and identify music –and edit points– for possible license. In this capacity I personally selected and categorized approximately 3000 pieces of music by sport and mood, so that, for instance, Victorious Track and Field different from a music selection suggestive of defeat, but Victorious Track and Field would be distinct from Victorious Swimming or Victorious Gymnastics. Categorization coupled with the digital interface allowed on-site NBC producers instantaneous access to a music bed suitable for any event or situation.
It was by this process that I soon realized how music could thread connected but different events (the activities), within an overall multi-experiential event (NBC's Olympic Broadcast).
While the Olympic Project taught me a good deal about music identification and selection for a broadcast, it also changed the way I think about branding. In fact, I hesitate to think of this work as 'Branding', which I admit goes against the grain given its use in this manner by many music supervisors I meet.
Heres why:
My personal standard for what is and isn't branding starts with a uniquely identifiable mark.Certainly, branding has evolved beyond the limitations of mere mark, but nevertheless, a distinct mark embedded with symbolic data continues to serve as a valid lens through which we may create branded experiences and other related assets.
As it happens, there's nothing distinct about licensing music from the same pool of work which others do, notwithstanding the argument that the music selection in conjunction with the picture creates a unique experience.
Moreover, a winning athlete doesn't need my jubilant rock selection to brand the event victorious. He or she has defined the occasion by virtue of their own efforts. My music selections for the Olympics,then, provided a utilitarian function to enhance (or focus) mood and maximize the entertainment value of those who are spectators to the event.
One could argue a DJ spinning a uniquely and specifically conceived playlist for a given venue is in fact branding the environment. I agree in the general sense of the term, but I still think some other nomenclature is on order.
Wrapping an in-store experience or hotel lobby up in a bundle of musical works specifically composed for an event or the venue itself reminds me more of producing a score for film and TV.
Is a soundtrack a Branded playlist?
Even I'm guilty of labeling such things BRAND MIXES, which is what I called them (and continue to call them) when I first started pitching them to clients in the mid nineties.
But when my company, Blister Media, was recognized by the television industry with the 2000 Gold Promax award for Best Original Music & Sound Design for Network Packaging (HBO Zone) I realized then that the concept of 'Packaging' film and video entertainment could be applied to any media platform, and even environments, and have made the distinction ever since.
Although, lately I've been thinking of retail and hospitality environments as volumes of space (which they are) and therefore maybe 'packaging' isn't quite right because it's something we apply to the outside, when in fact, we fill a space with music from the inside out.
Regardless, it may sound like an arbitrary distinction, but here's how I distinguish between Branding and Packaging:
Branding is the transmission of uniquely distinctive signification in order to convey a client's position for the purpose of creating a bond with an audience, user or consumer. Branding may thus be said to be: The art and science of composing a semiotic construction for the purpose of business-to-consumer communication.
In contrast, a Packaging assignment implies the utilitarian design and construction of mood enhancers for the benefit of participants or spectators, and which may or may not compel a specific action (or inaction).
For instance, the music provided by a DJ in a hotel lobby is meant either to entertain you or float through the air like a kind of aural wall paper, but nary a single track is necessarily identifiable as representing the hotel. Granted, some venues do make effective use of music to brand an environment, but if entertainment is the client's primary purpose, then any brand statement is going to be compromised, or at the very least suffer from potential dilution, as the message of one piece of music fades into the potentially contrasting content of another.
Audio for devices provides a great opportunity for the production of branded assets, although in practice it is more likely a signature 'tone' will be identified as the logo, and the rest of the sounds, though they belong to the same 'family' or 'palette' simply serve to provide confirmation of physical execution.
Perhaps it is better not lump all applied audio as sonic branding or packaging, but simply to speak of the need for utilizing sonic signification for a specified purpose.
In the meantime, I continue to think of audio branding the commission of an original mark (embedded with a message), and packaging as a curated collection of sounds created for a functional purpose. And that utility may –and often does– include the intent to entertain or inform, as each circumstance requires.
So as Branded Audio is to a single ray of light, Packaged sound is the reflections bouncing off a mirror ball.
My own responsibility was to listen, select and identify music –and edit points– for possible license. In this capacity I personally selected and categorized approximately 3000 pieces of music by sport and mood, so that, for instance, Victorious Track and Field different from a music selection suggestive of defeat, but Victorious Track and Field would be distinct from Victorious Swimming or Victorious Gymnastics. Categorization coupled with the digital interface allowed on-site NBC producers instantaneous access to a music bed suitable for any event or situation.
It was by this process that I soon realized how music could thread connected but different events (the activities), within an overall multi-experiential event (NBC's Olympic Broadcast).
While the Olympic Project taught me a good deal about music identification and selection for a broadcast, it also changed the way I think about branding. In fact, I hesitate to think of this work as 'Branding', which I admit goes against the grain given its use in this manner by many music supervisors I meet.
Heres why:
My personal standard for what is and isn't branding starts with a uniquely identifiable mark.Certainly, branding has evolved beyond the limitations of mere mark, but nevertheless, a distinct mark embedded with symbolic data continues to serve as a valid lens through which we may create branded experiences and other related assets.
As it happens, there's nothing distinct about licensing music from the same pool of work which others do, notwithstanding the argument that the music selection in conjunction with the picture creates a unique experience.
Moreover, a winning athlete doesn't need my jubilant rock selection to brand the event victorious. He or she has defined the occasion by virtue of their own efforts. My music selections for the Olympics,then, provided a utilitarian function to enhance (or focus) mood and maximize the entertainment value of those who are spectators to the event.
One could argue a DJ spinning a uniquely and specifically conceived playlist for a given venue is in fact branding the environment. I agree in the general sense of the term, but I still think some other nomenclature is on order.
Wrapping an in-store experience or hotel lobby up in a bundle of musical works specifically composed for an event or the venue itself reminds me more of producing a score for film and TV.
Is a soundtrack a Branded playlist?
Even I'm guilty of labeling such things BRAND MIXES, which is what I called them (and continue to call them) when I first started pitching them to clients in the mid nineties.
But when my company, Blister Media, was recognized by the television industry with the 2000 Gold Promax award for Best Original Music & Sound Design for Network Packaging (HBO Zone) I realized then that the concept of 'Packaging' film and video entertainment could be applied to any media platform, and even environments, and have made the distinction ever since.
Although, lately I've been thinking of retail and hospitality environments as volumes of space (which they are) and therefore maybe 'packaging' isn't quite right because it's something we apply to the outside, when in fact, we fill a space with music from the inside out.
Regardless, it may sound like an arbitrary distinction, but here's how I distinguish between Branding and Packaging:
Branding is the transmission of uniquely distinctive signification in order to convey a client's position for the purpose of creating a bond with an audience, user or consumer. Branding may thus be said to be: The art and science of composing a semiotic construction for the purpose of business-to-consumer communication.
In contrast, a Packaging assignment implies the utilitarian design and construction of mood enhancers for the benefit of participants or spectators, and which may or may not compel a specific action (or inaction).
For instance, the music provided by a DJ in a hotel lobby is meant either to entertain you or float through the air like a kind of aural wall paper, but nary a single track is necessarily identifiable as representing the hotel. Granted, some venues do make effective use of music to brand an environment, but if entertainment is the client's primary purpose, then any brand statement is going to be compromised, or at the very least suffer from potential dilution, as the message of one piece of music fades into the potentially contrasting content of another.
Audio for devices provides a great opportunity for the production of branded assets, although in practice it is more likely a signature 'tone' will be identified as the logo, and the rest of the sounds, though they belong to the same 'family' or 'palette' simply serve to provide confirmation of physical execution.
Perhaps it is better not lump all applied audio as sonic branding or packaging, but simply to speak of the need for utilizing sonic signification for a specified purpose.
In the meantime, I continue to think of audio branding the commission of an original mark (embedded with a message), and packaging as a curated collection of sounds created for a functional purpose. And that utility may –and often does– include the intent to entertain or inform, as each circumstance requires.
So as Branded Audio is to a single ray of light, Packaged sound is the reflections bouncing off a mirror ball.
Labels:
Brand Mix,
Elias,
Music Packaging,
Music Supervision,
Sonic Semiotics
Saturday, March 01, 2003
This Is Where The Story Ends
![]() |
| Here's the message, do you care about the medium? |
It's as if there's hardly time to finish and you've only just started to say, 'Once upon a time...'
Therefore neither composers nor sound designers can continue take the same approach to the application of creative sound solutions to other media platforms as they have in the past with film and traditional video formats.
There is simply no longer any time to tell a STORY, only to convey a MESSAGE, and nothing conveys a message as rapidly or efficiently as a SYMBOL.
At the same time, the number of platforms on which to broadcast that message is multiplying. It is not just a convergence of technologies, but a convergence and deconstruction of communication delivery techniques, and our concept of Story will not go unchallenged.
In 1998, when I co-founded Blister Media, Silicon Alley's first interactive music and sound design company servicing advertising agencies, I initially found myself confounded in any attempt to define a narrative or story element in the new media and sometimes cross platform projects we began taking on.
One can certainly think of audio elements provided for an Interactive Interface or Electronic Game Play as 'helping to tell the story', but only if one loosely defines any framed experience as story.
Me, I'm a purist: There is no story without conflict or dramatic action.
In other words, Is Navigation Narration? I think only when it serves an objective purpose, i.e. when it represents a Journey. Clicking a link is not the same thing as experiencing a Story, although certainly, hyperlinking concepts and platforms do and will continue to contribute to Storytelling techniques.
High-order electronic games that deliver an interactive film-like experience, such as HALO, do indeed provide a story experience. But small electronic puzzle games, as often do not.
Additionally, many such experiences, such as a telephone connection tone or an audible response confirming an action or command on an electronic device, may only last a single second.
Some clients will remain happy with a set of stock clicks and bells, but others will develop or commission a proprietary family of sound and value those elements as brand assets.
What is required for such projects is neither a slow build to a dramatic statement nor any random selection of stock sound/s.
What they will demand from their creators is adopting a unique Philosophy of Sound for each individual commission.
Evolving Media formats require deftly executed audio solutions that clarify navigation, maximize entertainment value, and in the case of branded experiences, fulfill a communications strategy in the audible equivalent of a blink of the eye.
In short, as it is conventionally defined:
STORY IS DEAD, and the era of STORY IS OVER.
And I believe that we have now entered the ERA OF MESSAGE.
For audiences, this does not mean the end of all stories. Entertainment outlets will multiply and content demands will actually increase by an exponential order. But in a post post-production world, commercial creative artisans producing communication projects will need to possess a deeper understanding of a given client's brand strategy before they embark on development.
Increasingly audiences will share less and less of their time getting to know a brand. Even word of mouth may one day seem to take too long or just too much effort, but an individual consumer just might afford you the time to exchange the electronic equivalent of handshake. If nothing else, you will need to convey your message at first point of contact (with the user/consumer), because you may not get another chance.
And since my specialty is sound, one might reasonably ask how this will affect sonic artisans. Well, the bad news is now you have homework. Because if one can reasonably imagine that a message is to be conveyed using sound as the carrier, then one may also reasonably suggest that in addition to music theory and performance, some study of symbols and sound will be required of future sonic artisans. Thus, archetypes, memes and semiotics will be as important skills to our craft as Harmony and Technique. The good news is an increased skill set should also result in higher value for your contributions.
Monday, May 01, 2000
Branded Mixes
A Brand Mix is a playlist (or a selection of playlists) created by one or more music supervisors or DJ/brand strategists commissioned a corporate patron or advertiser.
For instance: Buy a BMW and download fifty songs that you can listen to later –not just any fifty songs, mind you. I'm suggesting you select material that brings to mind that BMW is indeed The Ultimate Driving Machine.
Now rinse and repeat: Good for every product and service available worldwide.
The music on the playlist can be arrived at by any number of ways: It simply might be comprised of a variety of licensed tracks from several artists; or it might feature the works of one artist –your strategic audio partner, so to speak. Or the music might all be original compositions commissioned expressly for a specific Branded Mix project; or some combination of the above.
Ideally, song selections meet the criteria put forth in formal brand analysis.
In effect, a consumer goods brand provides a soundtrack to their consumer's lives. –Whether consumers listen to the mixes driving or washing laundry, the music serves the purpose of sustaining an 'off line' connection between brand and consumer.
As a consequence, a thriving singles market can be expected to flourish. However, also expect the music industry's primary market to change from primarily being Business-to-Consumer, to Business-to-Business.
In case you're getting the wrong idea, I don’t want to see my favorite artists dressed up like NASCAR drivers. Rather, following a Medici Model I am suggesting implementing a process that resembles the way art collector/marketer Charles Saatchi nurtured the school of Young British Artists (Damien Hirsch, Cornelia Parker, Tracy Emin, Sarah Lucas, Chris Ofili, et al) by seeding interest in each artist with not just funding, but with his very association. It worked the other way around, too. Saatchi's currency as a collector increased by virtue of his association with them.
The Young British Art scene delivered us a wonderful cultural loop whereby the collector could demonstrate good taste through his discoveries; and having been chosen by a person with presumably good taste, the artists could claim a measure of brilliance for themselves –even if the art in question was made with poop or comprised of dead sharks in tanks of formaldehyde. The parallels with much modern pop music are indeed astounding.
Packaging music with a sponsor's products or services can make real sense when both band and brand aspire to appeal to the same or overlapping demographics. Brand Mixes work especially well in environments (hotels, retail, etc) if the success of MUZAK can be any indication. The Muzak company may be synonymous with bland music, but that has changed. In any case, taste is not the issue of this entry, PROCESS is. –And the process I'm describing combines a DJ's ears with a brand audit.
Regardless, one hopes any tie-in might also alert potential fans of any given artist's material (by virtue of its selection into the Mix), like an audio beacon – and not unlike radio, come to think of it.
I’m only being partly facetious when I say that were one to distribute The Cure’s Greatest Hits as a redeemable coupon for downloadable music files with every box of Count Chocula, that cereal would become the first breakfast of choice for Goth fans and gender confused teens worldwide.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
For instance: Buy a BMW and download fifty songs that you can listen to later –not just any fifty songs, mind you. I'm suggesting you select material that brings to mind that BMW is indeed The Ultimate Driving Machine.
Now rinse and repeat: Good for every product and service available worldwide.
The music on the playlist can be arrived at by any number of ways: It simply might be comprised of a variety of licensed tracks from several artists; or it might feature the works of one artist –your strategic audio partner, so to speak. Or the music might all be original compositions commissioned expressly for a specific Branded Mix project; or some combination of the above.
Ideally, song selections meet the criteria put forth in formal brand analysis.
In effect, a consumer goods brand provides a soundtrack to their consumer's lives. –Whether consumers listen to the mixes driving or washing laundry, the music serves the purpose of sustaining an 'off line' connection between brand and consumer.
As a consequence, a thriving singles market can be expected to flourish. However, also expect the music industry's primary market to change from primarily being Business-to-Consumer, to Business-to-Business.
In case you're getting the wrong idea, I don’t want to see my favorite artists dressed up like NASCAR drivers. Rather, following a Medici Model I am suggesting implementing a process that resembles the way art collector/marketer Charles Saatchi nurtured the school of Young British Artists (Damien Hirsch, Cornelia Parker, Tracy Emin, Sarah Lucas, Chris Ofili, et al) by seeding interest in each artist with not just funding, but with his very association. It worked the other way around, too. Saatchi's currency as a collector increased by virtue of his association with them.
The Young British Art scene delivered us a wonderful cultural loop whereby the collector could demonstrate good taste through his discoveries; and having been chosen by a person with presumably good taste, the artists could claim a measure of brilliance for themselves –even if the art in question was made with poop or comprised of dead sharks in tanks of formaldehyde. The parallels with much modern pop music are indeed astounding.
Packaging music with a sponsor's products or services can make real sense when both band and brand aspire to appeal to the same or overlapping demographics. Brand Mixes work especially well in environments (hotels, retail, etc) if the success of MUZAK can be any indication. The Muzak company may be synonymous with bland music, but that has changed. In any case, taste is not the issue of this entry, PROCESS is. –And the process I'm describing combines a DJ's ears with a brand audit.
Regardless, one hopes any tie-in might also alert potential fans of any given artist's material (by virtue of its selection into the Mix), like an audio beacon – and not unlike radio, come to think of it.
I’m only being partly facetious when I say that were one to distribute The Cure’s Greatest Hits as a redeemable coupon for downloadable music files with every box of Count Chocula, that cereal would become the first breakfast of choice for Goth fans and gender confused teens worldwide.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
Labels:
Brand Mix,
Medici Model,
Sonic Branding
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