Digital Music News recently (October/2006) reported that EMI Music chairman and chief executive Alain Levy called the CD "dead.” He said: "The CD as it is now is dead, but a new version with added value will live on… There will always be a need for the physical product. You're not going to give your mother-in-law an iTunes download for Christmas…”
To my mind, it depends how you define 'physical product', 'added value'; and how you contextualize the download. If by 'added value' he means more digital media on the disc itself, then in my opinion neither Mr. Levy nor his team has quite thought the problem completely through. There is no 'added value' in content that one will eventually be able to download from the web (for free). Therefore, moving forward, 'added value' must indicate something other than elements found on the CD. We may as well dispense with the CD altogether, and invest our time defining an entirely different physical medium. Instead, let's think of the audio itself (and any other added content traditionally distributed on the disc) as the added value element, which we only make available with the purchase of Artist Branded Merchandise (created in or from a non-digital medium).
For instance: You might give your mother-in-law a pair of mittens, and they might come with a coupon redeemable for an Elvis Presley Christmas Album download. Even value-added CDs are just so much packaging, and you can't beat the value of a nice warm pair of mittens, especially if Elvis's handsome mug is embroidered on them.
What is unfortunate for the music Industry, is that digital audio technology is a catalog killer. Barring a hardware malfunction, consumers now only have to buy music once in a lifetime, and often they don’t pay for it all. Whereas, twenty years ago I may have duplicated several purchases in different formats in order to have my favorite music available on vinyl, 8-track and cassette –and I actually bought one artist's Double LP vinyl set twice because I wore out the records.
There is still a magnitude of worldwide customers converting to digital audio, notably in the Southern Hemisphere where analog formats are still prevalent. However, in North America and Europe, the days of repeat purchases (in order to accommodate different play back devices or even simple wear-and-tear) are very much over. Not to mention the fact that neither my kids nor yours will ever have to buy much in the way of old catalog recordings because they stand to inherit their parent’s hard drives.
I can already imagine entertainment companies sending lobbyists to Washington to mandate the destruction of media storage devices upon an individual's death under the auspices of simultaneously fighting piracy and protecting privacy.
* * *
Click on any link below to read all the articles in the four-part Fall 2006 AUDIO AS ADDED VALUE series exploring exploring new paradigms for Music Distribution:
1. The Compact Disc Is Dead
2. Saving The Music Industry One Brand at a Time
3. Self-Referential Jingles are not Content
4. Synergy = Energy
Monday, October 30, 2006
The Compact Disc Is Dead
Labels:
Added Value Audio,
Music Technology
Monday, September 11, 2006
Gotham Artists
When the World Trade Event occurred, 911, or whatever you want to call it, we stood on the roof of 21st and Broadway where we owned a music production company. My business partner, Michael, and I had gotten to work early because we had two tasks to get done before the start of the business day. I think we were working on one music project for McCann-Erickson, an ad agency, and another for Sesame Street. Then another early bird neighbor on our floor ran in and told us that one of the towers had been hit. We were far enough away to consider ourselves safe, but after the second tower was hit, it felt like planes might be falling out of the sky at random, and you didn't know if the next one would drop right where you were standing. I recall seeing specks tumble out of the tower, every few seconds it seemed like. I turned to Michael and confirmed what I assumed we were both thinking, "Y'know, those are people.”
I called my parents and a couple of friends for information, because our TV reception was intermittent. It was a couple of hours before we understood that what we had witnessed was a terrorist attack. The first reports we got were that an accident had occurred between a jet and a smaller private plane. And as dramatic as the scene was to behold, no one stayed on the roof very long before going back downstairs to continue working. I think that's what most New Yorkers did, so used to being part of the machine. I even called a messenger service and asked them if they were still delivering packages to midtown (had to get that package to McCann) –and of course they were! It seemed like nothing, short of the world's end, was going to stop our great metropolis from working.
Among others, we shared the floor with an architect who drew a diagram on a piece of paper explaining why the towers, although injured, would not fall, he said. Afterwards I went back up to the roof in a curious attempt to fit what I had just been told with the ominous black cavity that now bore through the top of the north tower.
And as I stood there, the south tower fell. But I didn't see it, because I experienced its disappearance almost like watching a magic trick: First there was a tall building. Then a puff of smoke. And as the smoke dissipated I realized I could not possibly be seeing what I was seeing, so I strained my eyes, looking for the building that was supposed to be, but of course, it was no longer there. Instead in its place, the unimaginable, nothing, and I too, also felt hollow inside.
I ran downstairs and told my everybody within hearing to stop working, that one of the towers had fallen. Amazing, maybe some people were in shock, but it seemed to me that even then, a few were reluctant to push aside the work at hand.
Later, when the second tower fell, the following words peel off my brain and burn themselves into my consciousness:
Two arms
Stretched towards God
They pulled them down
And our spirits with them
My girlfriend and I lived down by Washington Square Park, within the border cordoned off by the military, and well within the sad and acrid smell of the two broken buildings. Our next door neighbor worked for Cantor Fitzgerald & Co. and he lost hundreds of friends and colleagues. Another neighbor who lived across the hall, David Crafa, was not only the owner of The Cutting Room Recording Studio, but also a welder, it turns out. As such, he had been called down to work in Ground Zero in order to assist in the search for survivors. And I, too, like so many others I knew –artists, musicians, singers– wanted to do something to help, but what could we possibly offer?
A song to help heal our souls, and our wounded city, too, perhaps?
So on October 3, 2001, myself, and a few of my friends, all of us session musicians and music production types, assembled at The Cutting Room Recording Studios in order to record a memorial song. It sounds insignificant in retrospect, but when I think back to those times, I realized the writing process was part of working through my own grief. And I think those who participated in the recording also saw in it a way to move through their own pain.
I wrote the following passage in the liner notes of the memorial CD:
Via television broadcasts spanning the globe, the entire world was a witness to the incomprehensible events of September 11th, 2001. A shared feeling of utter senselessness permeated the planet the moment towers fell. Our initial shock was immediately followed by frantic questions: Where are my loved ones? Where are my friends? Did I know anyone who worked at The World Trade Center? Did I know anyone traveling from Boston or Newark that day? Whom do I know in Washington? At the end of it all, another question surfaced: What could we do to help? We are simply musicians, singers, and artists who happened to have made our lives in New York City and the surrounding areas. Understandably, the city needed more rescue workers at Ground Zero than musicians, and more welders than singers. Not being pop stars or famous movie actors, there seemed like little that we could do, except pray. Then, through the sheer effort and good will of so many kind people, a momentum started and we all found ourselves in a recording studio for one long day with an idea that we could help, and that we could do so by using our own modest talents... It’s the least we could do.
And at the time, it's all that I thought we could do.
'911' was originally posted in the old MP3.com site where it found a receptive audience, before CNET bought the domain name and dispensed with the assets circa December 2003.
In the beginning I also wanted to present 911 as a benefit song, and raise money for the American Red Cross. But in those days MP3.com priced all CDs, whether fully loaded or merely singles, at around $8.00 a unit. I tried to promote the music as best I could, but of course it was overpriced, and I was not experienced in other avenues of distribution. I personally bought one for everyone who participated, and I think our engineer's sister actually bought our only real sale. Naturally, for a couple of years after, I felt like our efforts, or rather mine specifically, amounted to little more than a well intentioned failure.
But then an amazing thing happened, around 2005, I started to get email from all over the world from people who wanted to catch up with me and tell me how much our song still continues to resonate for them.
And so today, I do feel believe that the 'Gotham Artists' tribute song actually did succeed in its mission of providing comfort and consolation, and that we did help a number of people get through that time, myself included, as it happens. For many, it turns out, this music served to make some sense of what once was and still is an incomprehensible thing. But then, that is what art does. Art provides context; it comforts the senses, and it puts one's brain and heart back into working order.
After that, a lot of what I was doing –producing music for TV commercials– seemed meaningless. And it took a while to bounce back. But I did, of course. The world didn't stop that day, and the city marches forward.
*
The Original September 11, 2001 Memorial Song '911' can currently be heard by clicking on the following link:
Gotham Artists – 911
*
These are the people who graciously gave their time, talent and resources in order to participate and performed under the auspices of 'Gotham Artists':
Drums: Joe Bonadio
Percussion: Erik Charlston
Electric Bass: Will Lee
Keyboards: Charles Giordano
Electric Guitar: Larry Saltzman
Strings: Sandra Park, Jungsun Yoo, Sarah Seiver, Eileen Moon, Krysztof Kuznik, Ann Kim
Singers: Craig Chang, Tod Cooper, Jo Davidson, Jenny Douglas-McRae, Tabitha Fair, Morley Kamen, Gary Morris, Jenni Muldaur, Jason Paige, Sophia Ramos, Eugene Ruffolo, Stephen Scarpulla
Singers contracted by Valerie W. Morris, Val's Artist Management
Strings and Orchestral Percussion contracted by Sandra Park.
Arranged by Tony Finno.
Engineered & Mixed by Michael Sweet/Blister Media
Asst. Engineer: Steve Schopp
Special Thanks to David Crafa who generously helped us with studio time and resources.
‘911’ was recorded and mixed 10/03/01 at The Cutting Room Recording Studios/NYC
Mastered by Larry Lachmann/Absolute Audio
CD Art & Promo Design by Quiet Man: Amy Taylor: Exec. Prod./Jason Sienkwicz: Designer†
†Special kudos to Design Creative Director, Amy Taylor, and Designer, Jason Sienkwicz, who's powerful design of the song title, '911', uses a sans serif font to create two translucent rectangles that reference the Towers as they once stood, and as I hope that they will continue to stand in our collective memory. The combination of the date, whose numerical result parallels the US emergency telephone number, and the twin tower iconography, all together, creates a semiotic masterpiece which we are happy to employ as the logo for this music. Thanks Jason and Amy!
Update: The folks at Landor seem to think so, too:
"Finding a balance between a compelling visual style and the proper tone and mood for the memorial was important. Combining the date with the building silhouettes creates an essential connection in people’s minds."
Thursday, August 03, 2006
AI 03: Aural Stimuli & Influences
Do people 'mellow' as they mature, or are they actually returning to their 'roots' –turning their ears towards music whose melodic content is reminiscent of what they became acquainted with in early childhood –and regardless of whether or not they enjoyed it in their youth? Contrast the way you felt about your parent's music collection when you were young, for one instance, and the way you feel about it now:
Do you think you enjoy Sinatra or Chopin because you've acquired a level of sophistication that only comes with age? Or does this music appeal to you now because you were exposed to it long ago it at an impressionable age, while your parents played it for themselves?
Just what is the underlying impulse that makes you musically you? What’s at the sonic core of your soul? Maybe it’s Sesame Street? Maybe not –or maybe so! Personally, I think it’s whatever you were listening to before you reached your twelfth year.
Actually, I don't want to limit early 'sensory gathering' to mere listening alone. When I was a child I noticed sunlight flicker through trees, and I thought how one day I wanted to write music that sounded the way the light in that moment danced across the branches. So, I experienced a persuasive aural response to visual stimuli which I found not only entertaining, but it thereafter left a residual effect on the way I listen for music when I create it and generate it myself. What the eyes witnessed, the ears wanted to replicate. It was more than an influence, it produced a creative framework.
I once read a magazine article with some young rocker impressing upon the interviewer that his 'major' influences (dude) included Metallica and Nirvana. But I couldn’t help but think to myself: ‘Well, maybe you were influenced by Nirvana –but you got your mojo from Sesame Street.
And 'Metallica is to your soul what edging is to a Mother Goose granite counter top.'
One only has to consider how Carl Stalling's repertoire of Warner Brothers Cartoon Scores has shaped the inner ear of the latest generation of classical composers to realize that this must be at least somewhat true.
To read the complete Aural Intelligence Article, follow the links:
AI 01: Aural Intelligence
AI 02: AI Quotient
AI 03: Aural Stimuli & Influences
aural, music, sound
Do you think you enjoy Sinatra or Chopin because you've acquired a level of sophistication that only comes with age? Or does this music appeal to you now because you were exposed to it long ago it at an impressionable age, while your parents played it for themselves?
Just what is the underlying impulse that makes you musically you? What’s at the sonic core of your soul? Maybe it’s Sesame Street? Maybe not –or maybe so! Personally, I think it’s whatever you were listening to before you reached your twelfth year.
Actually, I don't want to limit early 'sensory gathering' to mere listening alone. When I was a child I noticed sunlight flicker through trees, and I thought how one day I wanted to write music that sounded the way the light in that moment danced across the branches. So, I experienced a persuasive aural response to visual stimuli which I found not only entertaining, but it thereafter left a residual effect on the way I listen for music when I create it and generate it myself. What the eyes witnessed, the ears wanted to replicate. It was more than an influence, it produced a creative framework.
I once read a magazine article with some young rocker impressing upon the interviewer that his 'major' influences (dude) included Metallica and Nirvana. But I couldn’t help but think to myself: ‘Well, maybe you were influenced by Nirvana –but you got your mojo from Sesame Street.
And 'Metallica is to your soul what edging is to a Mother Goose granite counter top.'
One only has to consider how Carl Stalling's repertoire of Warner Brothers Cartoon Scores has shaped the inner ear of the latest generation of classical composers to realize that this must be at least somewhat true.
To read the complete Aural Intelligence Article, follow the links:
AI 01: Aural Intelligence
AI 02: AI Quotient
AI 03: Aural Stimuli & Influences
aural, music, sound
Wednesday, August 02, 2006
AI Quotient
When someone asks you to list your musical influences, they usually expect you to identify 'primary sources', that is artists and compositions that you consciously enjoy. After all who is really interested in what nursery rhymes you heard as a child? But, in fact, there's every reason to believe that one's underlying influences are those very same nursery rhymes, and not one's current list of favorite recording artists, for instance.
Of course, Americans who were born in the United States since at least 1980 have grown up listening to pop music from the day they were born. My friend, Andrew Hager, a composer who graduated from NYU’s Graduate Musical Theater Writing Program, noted that for Baby Boomers, the bands of the sixties represented rebellious music, whereas today’s kids are lulled to sleep in their cribs while their mothers play Beatles tunes.
You might even argue that kids growing up today will understand rock’n’roll in an innate way their parents never did, because they grew up with the genre –within the genre– rather than discovered it as the innovators of the medium rolled it out to teenagers.
My own exposure to pop music came a little later than most Americans because not only did we live overseas until I was thirteen, but also at the time the places we lived were considered remote. We were lucky to have any kind of television programming, which when we did was never in English, and this was certainly before the birth of the Internet.
What accounts then for the diminishing interest in the music of early childhood, and the increasing enjoyment for other forms of music, sound, conversation, etc? Human beings by their very nature require variety. And Maturity begets a taste for more sophisticated forms of music than the simple melodies of nursery rhymes. Thus as we evolve, we become more sophisticated creatures, whether we intended to or not –and some would say jaded, as well.
Once exposed to variety, it follows that we will require more and more complex forms of communication/ stimulation to keep our minds engaged.
But I think the substratum upon which all this mental processing is built, the architecture of sound, your personal Aural Intelligence Quotient, if you will – is formed as a child and forever remains the filter through which all subsequent sonic experiences are interpreted.
How could it not be the case?
Of course, Americans who were born in the United States since at least 1980 have grown up listening to pop music from the day they were born. My friend, Andrew Hager, a composer who graduated from NYU’s Graduate Musical Theater Writing Program, noted that for Baby Boomers, the bands of the sixties represented rebellious music, whereas today’s kids are lulled to sleep in their cribs while their mothers play Beatles tunes.
You might even argue that kids growing up today will understand rock’n’roll in an innate way their parents never did, because they grew up with the genre –within the genre– rather than discovered it as the innovators of the medium rolled it out to teenagers.
My own exposure to pop music came a little later than most Americans because not only did we live overseas until I was thirteen, but also at the time the places we lived were considered remote. We were lucky to have any kind of television programming, which when we did was never in English, and this was certainly before the birth of the Internet.
What accounts then for the diminishing interest in the music of early childhood, and the increasing enjoyment for other forms of music, sound, conversation, etc? Human beings by their very nature require variety. And Maturity begets a taste for more sophisticated forms of music than the simple melodies of nursery rhymes. Thus as we evolve, we become more sophisticated creatures, whether we intended to or not –and some would say jaded, as well.
Once exposed to variety, it follows that we will require more and more complex forms of communication/ stimulation to keep our minds engaged.
But I think the substratum upon which all this mental processing is built, the architecture of sound, your personal Aural Intelligence Quotient, if you will – is formed as a child and forever remains the filter through which all subsequent sonic experiences are interpreted.
How could it not be the case?
Labels:
Aural Intelligence,
Early Childhood,
Nursery Rhymes
Tuesday, August 01, 2006
AI 01: Aural Intelligence
Scientists studying bird song believe that the process by which birds learn to sing may be relevant to understanding how people process speech. I believe the reverse is also true in humans. That is, how and what we learn to speak has a direct casual effect on our relationship to music.
When I consider how music may have shaped my own ability to process sound, –whether as a human being, generally speaking, and as a unique individual– the first thing I consider is the music and sounds that I was exposed to in early childhood.
Before I continue let me offer a definition of the term: 'Ability to process sound'. I think of it as the summation of the following several actions:
A) Hearing
B) Listening (Focusing on specific incoming information)
C) Processing/Understanding
D) Executing an appropriate physical and often vocalized response
Early childhood naturally represents a critical period of human cognitive development. Researchers believe that by the time a child is five years old, they will have accumulated a 2,500 to 5,000 word sized vocabulary.
It has occurred to me that not only does this finding exemplify a fact of human language development, but it also indicates a more general and innate ability in all people to comprehend and communicate improvised, sophisticated patterns of sound (conversation), and from a very young age onward. As a skill, this does not strike me as too much unlike what I would describe as basic musicianship.
It follows then, congenital deafness notwithstanding, that as dependent on the ear as learning language is, language may in fact turn out to be a critical component in the development of musicianship.
I’m therefore also inclined to believe that the music I heard and learned as a child had a primary effect on my musical ear, whereas the music that captured my ear as a teenager –rock, for instance– had a secondary or even ternary, and primarily stylistic effect. –Not a negligible effect or influence, but neither a dominating one.
First there is the essential self, and all its birthright gifts, which some believe –I do– contains some fundamental musical information (See Ur-Song ). Then there is Knowledge: What we learn from the environment, and it follows what we hear in it. And then there is Stylistic Choice: How we chose to distribute to others the knowledge we've acquired. However, whether or not a role model presents itself, our brains will figure out their own way to distribute that knowledge, endowing you with a sort of innate style all your own.
And that's why classical musicians playing jazz and European musicians playing Asian melodies sounds wonky to even the least discerning ear. I suspect it may also be why an adult who learns a foreign language can rarely –if ever– completely hide their original accent.
You are what you are: An American in Paris, maybe? Everyone can tell, baby.
The clothes don't make the soul. Nor a new coat of paint change where the kitchen is. You can learn to dance but who taught you to walk like that? –now I'm on a riff, but anyone have a better metaphor?
If it still sounds convoluted, allow me to define yet another term.
I define ‘Influence’ as:
A compelling, but nevertheless indirect persuasion upon one’s behavioral patterns. A shot of vodka and a beautiful woman might influence my behavior, but neither precipitates my core personality.
Although, my father may reasonably disagree with that assessment.
To read the complete Aural Intelligence Article, follow the links:
AI 01: Aural Intelligence
AI 02: AI Quotient
AI 03: Aural Stimuli & Influences
aural, music, sound
Saturday, July 01, 2006
Strategic Audio Partnerships
I'd like to use this entry to revisit several ideas I’ve mentioned in the past, in separate posts, and perhaps demonstrate their interconnectedness. For although each concept was considered exclusive of the other, they can certainly work in concert. Such a strategy assumed by a wide enough base would have the result of forming a different kind of music industry than the one we see today. Or it might simply form a parallel but different branch of the entertainment industry. I've been calling this new paradigm 'Strategic Audio Partnerships'. These are three components that form the conceptual basis of the business plan:
1. Rock Brands: Rock Brands are artists who forgo traditional celebrity endorsement deals in lieu of strategic partnerships between their own brand/marketing company and a corporate account. They don't just show up for a film shoot, a party or publicity photos. They are active participants in the 'concepting', creation and execution of a marketing strategy that leverages their brand value to yield a return on investment for their clients –at an appropriate price.
Rock Brands will otherwise function as entertainers and audio/music providers, so never confuse their contributions to popular culture and commerce with traditional work-for-hire oriented music and sound production companies.
2. Medici Model Sponsorships: Such sponsorships are akin to those given to Public Television, whereby corporate patrons underwrite artists, with no endorsement expected, except to provide an appropriate and public acknowledgment for the source of the funds (unless otherwise negotiated). One might also consider that in lieu of direct grants made to artists, advertisers who wish to underwrite arts programs might allocate funds to a new kind of (possibly non-profit) record label. In this scenario, the artist is protected from accusations of 'selling out', because they will be producing art funded by an arts organization, not at the bequest of the foundation's contributors.
3. Camelback Collateral & Distribution: Camelback Distribution is a Non-Traditional Digital Audio Distribution method of delivery. It's referred to as Camelback, because something else carries the load. In this case Music is delivered as collateral or added value enhancements for other non-entertainment commodities –meaning the delivery of a music experience or product with every type of goods and services you can think of; whether packaged as a gift or promoted as a combo purchase.
So, for instance, one doesn't give away a free CD with a car purchase. Rather the music is liquid and the car –in this instance– is literally the vehicle for the distribution of music. The car -or any other primary product– replaces the CD case, if you want to think of it like that. One might reasonably expect that in the future the exchange of capital for a car, or any other product, will include a coupon, code or some yet-to-be-implemented technology for redeeming the artist's music at the artist's website, or an online music store; or Branded Mixes at the online space belonging to the product manufacturers.
Independent artists distributing their own works without a formal sponsor's product to package their music in/with, can simply package their music in or with their own branded merchandise, such as T-shirts, for instance. The purchase of a physical product –in this case, a T-shirt– eliminates the need for CD packaging (as the music itself is accessed via the web/ phone/ air –what I call in its 'liquid' form). The result is consumers pay for music but feel as though they are getting it for free.
This says nothing towards the idea of 'renting' music, which is a topic that merits an analysis beyond the scope of this entry.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
1. Rock Brands: Rock Brands are artists who forgo traditional celebrity endorsement deals in lieu of strategic partnerships between their own brand/marketing company and a corporate account. They don't just show up for a film shoot, a party or publicity photos. They are active participants in the 'concepting', creation and execution of a marketing strategy that leverages their brand value to yield a return on investment for their clients –at an appropriate price.
Rock Brands will otherwise function as entertainers and audio/music providers, so never confuse their contributions to popular culture and commerce with traditional work-for-hire oriented music and sound production companies.
2. Medici Model Sponsorships: Such sponsorships are akin to those given to Public Television, whereby corporate patrons underwrite artists, with no endorsement expected, except to provide an appropriate and public acknowledgment for the source of the funds (unless otherwise negotiated). One might also consider that in lieu of direct grants made to artists, advertisers who wish to underwrite arts programs might allocate funds to a new kind of (possibly non-profit) record label. In this scenario, the artist is protected from accusations of 'selling out', because they will be producing art funded by an arts organization, not at the bequest of the foundation's contributors.
3. Camelback Collateral & Distribution: Camelback Distribution is a Non-Traditional Digital Audio Distribution method of delivery. It's referred to as Camelback, because something else carries the load. In this case Music is delivered as collateral or added value enhancements for other non-entertainment commodities –meaning the delivery of a music experience or product with every type of goods and services you can think of; whether packaged as a gift or promoted as a combo purchase.
So, for instance, one doesn't give away a free CD with a car purchase. Rather the music is liquid and the car –in this instance– is literally the vehicle for the distribution of music. The car -or any other primary product– replaces the CD case, if you want to think of it like that. One might reasonably expect that in the future the exchange of capital for a car, or any other product, will include a coupon, code or some yet-to-be-implemented technology for redeeming the artist's music at the artist's website, or an online music store; or Branded Mixes at the online space belonging to the product manufacturers.
Independent artists distributing their own works without a formal sponsor's product to package their music in/with, can simply package their music in or with their own branded merchandise, such as T-shirts, for instance. The purchase of a physical product –in this case, a T-shirt– eliminates the need for CD packaging (as the music itself is accessed via the web/ phone/ air –what I call in its 'liquid' form). The result is consumers pay for music but feel as though they are getting it for free.
This says nothing towards the idea of 'renting' music, which is a topic that merits an analysis beyond the scope of this entry.
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
Wednesday, June 07, 2006
Broadband Video Buzz
Broadband Video Buzz & The Interactive DilemmaBy Terry O'Gara
Originally published on Adholes, Wednesday, June 7, 2006
BBDO gives birth to Atmosphere. Mezzina Brown renames itself Agent 16. The Barbarian Group is redefining the very meaning of ‘Production Company’.
It’s no secret that established agencies and migrating talent have spent the last several years re-branding themselves with new mastheads, or by creating distinct interactive divisions. However, many creative suppliers remain entrenched in the traditional broadcast economy and are –perhaps– just starting to dabble with online media. Sure, every broadcast design firm and music house has their own website, but how many have necessarily been commissioned to work on online media pieces? Here in New York, not as many as you might think. (If you can tell me which ad houses are partnering with which post houses to produce killer content, post some links and let’s get a list going. )
A decade after the initial Internet explosion, many post-production houses can be said to have only dabbled in the medium, if at all. –And not for not wanting nor for lack of adventure. Actually, more than a few high-end creative suppliers have confessed new media budgets just don’t pay the bills. One wonders if Interactive work, like banners of every shape and form, really doesn’t lend itself to an external collaborative process, and therefore it’s all produced in-house?
Will Broadband Video Commercials change this? With recent IAB recommendations, and new formats rolling out of companies like Unicast and Forbidden, all of a sudden the future of Internet Advertising looks a lot like, gulp, the :30 TV spot.
Which leads me to this basic question: If every designer today is required to be an HTML whiz, will a director’s job change when hired to shoot expressly for broadband? How will an editor’s? Hey, will anything actually get shot EXPRESSLY for broadband, or will we actually be looking at repurposed :30’s? Are there any new skill sets that post-production staffers will have to demonstrate before the e-crowd believes they ‘get it’? And if audience/consumers are equally happy with content, regardless of screen size, and agencies handle the integration, why would anyone in post have to upgrade their skill set?
Originally published on Adholes, Wednesday, June 7, 2006
BBDO gives birth to Atmosphere. Mezzina Brown renames itself Agent 16. The Barbarian Group is redefining the very meaning of ‘Production Company’.
It’s no secret that established agencies and migrating talent have spent the last several years re-branding themselves with new mastheads, or by creating distinct interactive divisions. However, many creative suppliers remain entrenched in the traditional broadcast economy and are –perhaps– just starting to dabble with online media. Sure, every broadcast design firm and music house has their own website, but how many have necessarily been commissioned to work on online media pieces? Here in New York, not as many as you might think. (If you can tell me which ad houses are partnering with which post houses to produce killer content, post some links and let’s get a list going. )
A decade after the initial Internet explosion, many post-production houses can be said to have only dabbled in the medium, if at all. –And not for not wanting nor for lack of adventure. Actually, more than a few high-end creative suppliers have confessed new media budgets just don’t pay the bills. One wonders if Interactive work, like banners of every shape and form, really doesn’t lend itself to an external collaborative process, and therefore it’s all produced in-house?
Will Broadband Video Commercials change this? With recent IAB recommendations, and new formats rolling out of companies like Unicast and Forbidden, all of a sudden the future of Internet Advertising looks a lot like, gulp, the :30 TV spot.
Which leads me to this basic question: If every designer today is required to be an HTML whiz, will a director’s job change when hired to shoot expressly for broadband? How will an editor’s? Hey, will anything actually get shot EXPRESSLY for broadband, or will we actually be looking at repurposed :30’s? Are there any new skill sets that post-production staffers will have to demonstrate before the e-crowd believes they ‘get it’? And if audience/consumers are equally happy with content, regardless of screen size, and agencies handle the integration, why would anyone in post have to upgrade their skill set?
Labels:
New Media,
Position Management,
Selected Reprints
Tuesday, June 06, 2006
Interactive Advertising/Interactive Process
In late spring of 2006, my company Position Management, was commissioned by a Los Angeles production company to produce a State-of-the-Industry market analysis on Interactive Advertising. The report would thereafter serve my client as a reference tool with which to identify clients, contacts and other points of entry suitable for investigation by their associates. It was a project I was quite excited to work on, especially as I had been chasing the broadband video tail since the previous decade.
Obviously the resulting report and its findings are confidential, therefore I won't be divulging its contents here. However, as I carried out my task, I endeavored to conduct parallel research for a story which might end up in one trade magazine or another. Of current interest to me was the fact that eight years after the founding of Blister Media, and fifteen years after my first Interactive job, it was readily apparent that most traditional production companies who worked on broadcast advertising projects still hadn't worked on an interactive project, save their own website. Not only that, but some of these shops, despite their relative inexperience, promised vertical branding solutions. Whoa. Hello, people, that means top to bottom.
Anyway, I was –and I continue to be– intrigued with process. That is, how does a particular medium affect the way creative people work? You know, of course I already have my own ideas about this, but it's important to find out what other people think. Some people will tell you the technology has no bearing on their process. Others will tell you that it changes everything. Despite the fact that everything can be distilled to electro-magnetic waves, I can tell you from personal experience, that I write different music at a piano than I do a synthesizer. The electronic keyboard's layout might be identical to that of the piano, and it might in fact only be triggering a piano sample; but something changes in my brain when I know the possibilities have suddenly become limitless. –Or narrowed, for that matter.
Obviously the resulting report and its findings are confidential, therefore I won't be divulging its contents here. However, as I carried out my task, I endeavored to conduct parallel research for a story which might end up in one trade magazine or another. Of current interest to me was the fact that eight years after the founding of Blister Media, and fifteen years after my first Interactive job, it was readily apparent that most traditional production companies who worked on broadcast advertising projects still hadn't worked on an interactive project, save their own website. Not only that, but some of these shops, despite their relative inexperience, promised vertical branding solutions. Whoa. Hello, people, that means top to bottom.
Anyway, I was –and I continue to be– intrigued with process. That is, how does a particular medium affect the way creative people work? You know, of course I already have my own ideas about this, but it's important to find out what other people think. Some people will tell you the technology has no bearing on their process. Others will tell you that it changes everything. Despite the fact that everything can be distilled to electro-magnetic waves, I can tell you from personal experience, that I write different music at a piano than I do a synthesizer. The electronic keyboard's layout might be identical to that of the piano, and it might in fact only be triggering a piano sample; but something changes in my brain when I know the possibilities have suddenly become limitless. –Or narrowed, for that matter.
Monday, May 01, 2006
Music As Collateral: Using Audio to Add Value
The music industry complains of being broken. Digital Audio is easy to copy. So, now consumers apparently have no reason to purchase legitimate product. As a result there is much talk regarding how to add further value to physical product in order to sustain a consumer base.
Let me suggest that instead of adding value to the music, let’s consider how to use music to add value to other consumer products. In this way:
A) the producers of a recording can profit;
B) the artists gain a vehicle for distribution; and
C) the consumer can feel like they’ve either earned a reward, or gotten something for free that they would otherwise have to pay for.
For instance:
I would personally be more likely to listen to an album of romantic songs if they were delivered with a premium box of Godiva chocolates. Likewise, the global florist, FTD, has an immense opportunity waiting for them if they are first to deliver music along with their floral arrangements. Long after the flowers wilt, a loved one can listen to the song they were gifted and thereby continue living within an FTD branded experience.
I call this Camelback Distribution (or Collateral) because something else is carrying the load. In this latter example the something else is the flowers, and the load the music.
Any kind of sponsorship may not be the best platform for an unknown artist, for either the artist or the sponsor; but you can surely can see how it could be a profitable one for both current hit makers –(Mariah Carey & FTD, for example)– and for classic catalog recordings, which in effect represents a vast emotional repository for the entire culture.
To the customer the experience won’t feel branded: It will simply feel like a love letter received from one person to the other; or it will be accepted as a token gift of music, accompanying the bouquet. Either way, which florist do you think giver and receiver are going to call the next time either one needs to send a bouquet of flowers?
As a teen my friends and I traded songs or mix tapes. On occasion, the exchange was prefaced with an explanation that the person receiving the material was to pay attention to a particular set of lyrics. Thus, the music became the vehicle for a message attributable not to the songwriter, but to the person who made the mix tape, to be decoded later by the person he or she gave the music to. In a way, the gift which arrived was in fact neither the mix tape nor the music, but rather both mix tape and music provided Russian Doll like packaging for an emotive expression, which was the true gift!
Given this scenario, which continues today with the exchange of mp3s, why not bundle single roses with singles (songs) and market the combo to teen romantics at a price they can afford?
I can imagine that the attached card might read:
"Nothing says 'I Love You' like a rose, except for music. This song says more about how I feel about you than I could ever put into words myself."
The reality is, the music isn't free but it feels free, because the ostensible purchase is for the rose (or other gift (the 'camel'). So, the music is paid for with each and every product purchase. Alternately, a corporate sponsor can eat the cost entirely, either as a loss leader or because by doing so they hope to profit by factors other than an immediate economic payback (–such as the goodwill and gratitude of their customers, for instance).
+ + +
This article is one in series of articles about audio as added value. Read the other entries by following the links:
Music As Collateral: Using Audio to Add Value
The Compact Disc Is Dead
Saving The Music Industry One Brand at a Time
Self-Referential Jingles are not Content
Synergy = Energy
Let me suggest that instead of adding value to the music, let’s consider how to use music to add value to other consumer products. In this way:
A) the producers of a recording can profit;
B) the artists gain a vehicle for distribution; and
C) the consumer can feel like they’ve either earned a reward, or gotten something for free that they would otherwise have to pay for.
For instance:
I would personally be more likely to listen to an album of romantic songs if they were delivered with a premium box of Godiva chocolates. Likewise, the global florist, FTD, has an immense opportunity waiting for them if they are first to deliver music along with their floral arrangements. Long after the flowers wilt, a loved one can listen to the song they were gifted and thereby continue living within an FTD branded experience.
I call this Camelback Distribution (or Collateral) because something else is carrying the load. In this latter example the something else is the flowers, and the load the music.
Any kind of sponsorship may not be the best platform for an unknown artist, for either the artist or the sponsor; but you can surely can see how it could be a profitable one for both current hit makers –(Mariah Carey & FTD, for example)– and for classic catalog recordings, which in effect represents a vast emotional repository for the entire culture.
To the customer the experience won’t feel branded: It will simply feel like a love letter received from one person to the other; or it will be accepted as a token gift of music, accompanying the bouquet. Either way, which florist do you think giver and receiver are going to call the next time either one needs to send a bouquet of flowers?
As a teen my friends and I traded songs or mix tapes. On occasion, the exchange was prefaced with an explanation that the person receiving the material was to pay attention to a particular set of lyrics. Thus, the music became the vehicle for a message attributable not to the songwriter, but to the person who made the mix tape, to be decoded later by the person he or she gave the music to. In a way, the gift which arrived was in fact neither the mix tape nor the music, but rather both mix tape and music provided Russian Doll like packaging for an emotive expression, which was the true gift!
Given this scenario, which continues today with the exchange of mp3s, why not bundle single roses with singles (songs) and market the combo to teen romantics at a price they can afford?
I can imagine that the attached card might read:
"Nothing says 'I Love You' like a rose, except for music. This song says more about how I feel about you than I could ever put into words myself."
The reality is, the music isn't free but it feels free, because the ostensible purchase is for the rose (or other gift (the 'camel'). So, the music is paid for with each and every product purchase. Alternately, a corporate sponsor can eat the cost entirely, either as a loss leader or because by doing so they hope to profit by factors other than an immediate economic payback (–such as the goodwill and gratitude of their customers, for instance).
+ + +
This article is one in series of articles about audio as added value. Read the other entries by following the links:
Music As Collateral: Using Audio to Add Value
The Compact Disc Is Dead
Saving The Music Industry One Brand at a Time
Self-Referential Jingles are not Content
Synergy = Energy
Saturday, April 01, 2006
Artist X Brand X Not Available @ iTunes
There may be a time in the future when the Apple brand is deemed an incompatible venue for one or more artists to distribute their works. It may happen, for instance, that a performer receives underwriting from Microsoft, or another Apple competitor. Apple, is not after all, retail agnostic. How long will Sony want to keep sending their consumers to their biggest competitor for music playback devices?
There’s absolutely no reason or need to send music fans to any specific online store, such as iTunes, whose own branded experience may fall outside any given artist's own brand mandate. Companies that underwrite artists should make downloads available on their own websites. Additionally –and in direct contrast to record label offerings– creative works resulting from corporate underwriting might even be offered without copy protection. Why? Because unlike traditional entertainment units, brands will want as many consumers as possible to share in their brand event/experience.
Assume an artist who receives sponsorship of some sort is satisfied with his or her compensation/funding. It follows that adequately financed, original works of art and music will have a chance of spreading virally as never before. And because the material is underwritten and not work-for-hire, the artist retains the option and opportunity to further profit from the material assuming his or her underwriters are duly credited (ex. 'This recording was made possible as a result of a grant from The Famous Soda Pop Co. Foundation For the Arts').
Underwriters might also negotiate such things as branded tags, keywords and icons so that the material can be located and viewed in iTunes (and other similarly formatted sites or applications) by BAND name and BRAND name. Why not? Doesn’t every movie begin with the producing studio's Logo? I’m not suggesting pre-roll audio commercial announcements be placed before a song or musical composition –although a .25 (quarter second) to 3.0 (three second) fanfare before a multi-song (or music+video) experience may not be too unreasonable for consumers to accept. However, I am advising that Song Info appear in any and all consumer databases fully credited:
‘Artist X’ – ‘Title X’ – courtesy of Brand X
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
itunes
There’s absolutely no reason or need to send music fans to any specific online store, such as iTunes, whose own branded experience may fall outside any given artist's own brand mandate. Companies that underwrite artists should make downloads available on their own websites. Additionally –and in direct contrast to record label offerings– creative works resulting from corporate underwriting might even be offered without copy protection. Why? Because unlike traditional entertainment units, brands will want as many consumers as possible to share in their brand event/experience.
Assume an artist who receives sponsorship of some sort is satisfied with his or her compensation/funding. It follows that adequately financed, original works of art and music will have a chance of spreading virally as never before. And because the material is underwritten and not work-for-hire, the artist retains the option and opportunity to further profit from the material assuming his or her underwriters are duly credited (ex. 'This recording was made possible as a result of a grant from The Famous Soda Pop Co. Foundation For the Arts').
Underwriters might also negotiate such things as branded tags, keywords and icons so that the material can be located and viewed in iTunes (and other similarly formatted sites or applications) by BAND name and BRAND name. Why not? Doesn’t every movie begin with the producing studio's Logo? I’m not suggesting pre-roll audio commercial announcements be placed before a song or musical composition –although a .25 (quarter second) to 3.0 (three second) fanfare before a multi-song (or music+video) experience may not be too unreasonable for consumers to accept. However, I am advising that Song Info appear in any and all consumer databases fully credited:
‘Artist X’ – ‘Title X’ – courtesy of Brand X
For other articles in this series:
ROCK BRANDS: Tomorrow's Rock Star Marketing Partners
Branded Mixes
Medici Model Revisited
Artist X Brand X Not Available @ iTunes
Strategic Audio Partnerships
Diplomatic Corps Rock Fest
itunes
Labels:
Information Marketing,
Medici Model,
New Music Model
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